Henri Verbeet : wined3d: Use the resource access flags in wined3d_device_evict_managed_resources() .
Alexandre Julliard
julliard at winehq.org
Tue Jan 30 14:38:14 CST 2018
Module: wine
Branch: master
Commit: 0bf0e0d3ae864dbb5f7a22e30603df912d402be2
URL: https://source.winehq.org/git/wine.git/?a=commit;h=0bf0e0d3ae864dbb5f7a22e30603df912d402be2
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Tue Jan 30 16:12:38 2018 +0330
wined3d: Use the resource access flags in wined3d_device_evict_managed_resources().
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/device.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 6a642c9..3ad0d97 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4651,7 +4651,7 @@ void CDECL wined3d_device_evict_managed_resources(struct wined3d_device *device)
{
TRACE("Checking resource %p for eviction.\n", resource);
- if (resource->pool == WINED3D_POOL_MANAGED && !resource->map_count)
+ if (wined3d_resource_access_is_managed(resource->access) && !resource->map_count)
{
TRACE("Evicting %p.\n", resource);
wined3d_cs_emit_unload_resource(device->cs, resource);
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