Matteo Bruni : wined3d: Declare the correct number and type of fragment shader color outputs.
Alexandre Julliard
julliard at winehq.org
Thu Jul 5 15:25:54 CDT 2018
Module: wine
Branch: master
Commit: 4032cc80f9b623dd554f710c6c08f97f40f9c33e
URL: https://source.winehq.org/git/wine.git/?a=commit;h=4032cc80f9b623dd554f710c6c08f97f40f9c33e
Author: Matteo Bruni <mbruni at codeweavers.com>
Date: Thu Jul 5 17:18:49 2018 +0430
wined3d: Declare the correct number and type of fragment shader color outputs.
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/glsl_shader.c | 149 +++++++++++++++++++++++++++++++++++++--------
1 file changed, 124 insertions(+), 25 deletions(-)
Diff: https://source.winehq.org/git/wine.git/?a=commitdiff;h=4032cc80f9b623dd554f710c6c08f97f40f9c33e
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