Matteo Bruni : wined3d: Declare the correct number and type of fragment shader color outputs.

Alexandre Julliard julliard at winehq.org
Thu Jul 5 15:25:54 CDT 2018


Module: wine
Branch: master
Commit: 4032cc80f9b623dd554f710c6c08f97f40f9c33e
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=4032cc80f9b623dd554f710c6c08f97f40f9c33e

Author: Matteo Bruni <mbruni at codeweavers.com>
Date:   Thu Jul  5 17:18:49 2018 +0430

wined3d: Declare the correct number and type of fragment shader color outputs.

Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/glsl_shader.c | 149 +++++++++++++++++++++++++++++++++++++--------
 1 file changed, 124 insertions(+), 25 deletions(-)

Diff:   https://source.winehq.org/git/wine.git/?a=commitdiff;h=4032cc80f9b623dd554f710c6c08f97f40f9c33e



More information about the wine-cvs mailing list