=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: d3d11/tests: Add test for unorm/ snorm immediate constants.
Alexandre Julliard
julliard at winehq.org
Mon Jul 9 16:00:36 CDT 2018
Module: wine
Branch: master
Commit: 7e46daa1bb072dd7086ab8970ce37319a25f783b
URL: https://source.winehq.org/git/wine.git/?a=commit;h=7e46daa1bb072dd7086ab8970ce37319a25f783b
Author: Józef Kucia <jkucia at codeweavers.com>
Date: Mon Jul 9 15:25:56 2018 +0200
d3d11/tests: Add test for unorm/snorm immediate constants.
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/d3d11/tests/d3d11.c | 89 ++++++++++++++++++++++++++++++++++++++++++++++++
1 file changed, 89 insertions(+)
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
index ee8d465..be7c907 100644
--- a/dlls/d3d11/tests/d3d11.c
+++ b/dlls/d3d11/tests/d3d11.c
@@ -18542,10 +18542,13 @@ static void test_uav_store_immediate_constant(void)
{
D3D11_UNORDERED_ACCESS_VIEW_DESC uav_desc;
struct d3d11_test_context test_context;
+ D3D11_TEXTURE2D_DESC texture_desc;
ID3D11UnorderedAccessView *uav;
ID3D11DeviceContext *context;
struct resource_readback rb;
+ ID3D11Texture2D *texture;
ID3D11ComputeShader *cs;
+ unsigned int uint_data;
ID3D11Device *device;
ID3D11Buffer *buffer;
float float_data;
@@ -18588,6 +18591,42 @@ static void test_uav_store_immediate_constant(void)
0x0d0000a4, 0x0011e0f2, 0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00004002, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000, 0x0100003e,
};
+ static const DWORD cs_store_unorm_code[] =
+ {
+#if 0
+ RWTexture2D<unorm float> u;
+
+ [numthreads(1, 1, 1)]
+ void main()
+ {
+ u[uint2(0, 0)] = 0.5f;
+ }
+#endif
+ 0x43425844, 0x3623f1de, 0xe847109e, 0x8e3da13f, 0xb6787b06, 0x00000001, 0x000000b8, 0x00000003,
+ 0x0000002c, 0x0000003c, 0x0000004c, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
+ 0x00000008, 0x00000000, 0x00000008, 0x58454853, 0x00000064, 0x00050050, 0x00000019, 0x0100086a,
+ 0x0400189c, 0x0011e000, 0x00000000, 0x00001111, 0x0400009b, 0x00000001, 0x00000001, 0x00000001,
+ 0x0d0000a4, 0x0011e0f2, 0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
+ 0x00004002, 0x3f000000, 0x3f000000, 0x3f000000, 0x3f000000, 0x0100003e,
+ };
+ static const DWORD cs_store_snorm_code[] =
+ {
+#if 0
+ RWTexture2D<snorm float> u;
+
+ [numthreads(1, 1, 1)]
+ void main()
+ {
+ u[uint2(0, 0)] = -0.5f;
+ }
+#endif
+ 0x43425844, 0xce5397fc, 0x7464bc06, 0xc79aa56c, 0x881bd7ef, 0x00000001, 0x000000b8, 0x00000003,
+ 0x0000002c, 0x0000003c, 0x0000004c, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
+ 0x00000008, 0x00000000, 0x00000008, 0x58454853, 0x00000064, 0x00050050, 0x00000019, 0x0100086a,
+ 0x0400189c, 0x0011e000, 0x00000000, 0x00002222, 0x0400009b, 0x00000001, 0x00000001, 0x00000001,
+ 0x0d0000a4, 0x0011e0f2, 0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
+ 0x00004002, 0xbf000000, 0xbf000000, 0xbf000000, 0xbf000000, 0x0100003e,
+ };
static const D3D_FEATURE_LEVEL feature_level = D3D_FEATURE_LEVEL_11_0;
static const unsigned int zero[4] = {0};
@@ -18635,7 +18674,57 @@ static void test_uav_store_immediate_constant(void)
ok(float_data == 1.0f, "Got unexpected value %.8e.\n", float_data);
release_resource_readback(&rb);
+ texture_desc.Width = 64;
+ texture_desc.Height = 64;
+ texture_desc.MipLevels = 1;
+ texture_desc.ArraySize = 1;
+ texture_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
+ texture_desc.SampleDesc.Count = 1;
+ texture_desc.SampleDesc.Quality = 0;
+ texture_desc.Usage = D3D11_USAGE_DEFAULT;
+ texture_desc.BindFlags = D3D11_BIND_UNORDERED_ACCESS;
+ texture_desc.CPUAccessFlags = 0;
+ texture_desc.MiscFlags = 0;
+ hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
+ ok(hr == S_OK, "Failed to create texture, hr %#x.\n", hr);
+ ID3D11UnorderedAccessView_Release(uav);
+ hr = ID3D11Device_CreateUnorderedAccessView(device, (ID3D11Resource *)texture, NULL, &uav);
+ ok(hr == S_OK, "Failed to create unordered access view, hr %#x.\n", hr);
+
+ ID3D11ComputeShader_Release(cs);
+ hr = ID3D11Device_CreateComputeShader(device, cs_store_unorm_code, sizeof(cs_store_unorm_code), NULL, &cs);
+ ok(hr == S_OK, "Failed to create compute shader, hr %#x.\n", hr);
+ ID3D11DeviceContext_ClearUnorderedAccessViewUint(context, uav, zero);
+ ID3D11DeviceContext_CSSetShader(context, cs, NULL, 0);
+ ID3D11DeviceContext_CSSetUnorderedAccessViews(context, 0, 1, &uav, NULL);
+ ID3D11DeviceContext_Dispatch(context, 1, 1, 1);
+ get_texture_readback(texture, 0, &rb);
+ uint_data = get_readback_color(&rb, 0, 0, 0);
+ ok(compare_color(uint_data, 0x80808080, 1), "Got unexpected color 0x%08x.\n", uint_data);
+ release_resource_readback(&rb);
+
+ ID3D11Texture2D_Release(texture);
+ texture_desc.Format = DXGI_FORMAT_R8G8B8A8_SNORM;
+ hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
+ ok(hr == S_OK, "Failed to create texture, hr %#x.\n", hr);
+ ID3D11UnorderedAccessView_Release(uav);
+ hr = ID3D11Device_CreateUnorderedAccessView(device, (ID3D11Resource *)texture, NULL, &uav);
+ ok(hr == S_OK, "Failed to create unordered access view, hr %#x.\n", hr);
+
+ ID3D11ComputeShader_Release(cs);
+ hr = ID3D11Device_CreateComputeShader(device, cs_store_snorm_code, sizeof(cs_store_snorm_code), NULL, &cs);
+ ok(hr == S_OK, "Failed to create compute shader, hr %#x.\n", hr);
+ ID3D11DeviceContext_ClearUnorderedAccessViewUint(context, uav, zero);
+ ID3D11DeviceContext_CSSetShader(context, cs, NULL, 0);
+ ID3D11DeviceContext_CSSetUnorderedAccessViews(context, 0, 1, &uav, NULL);
+ ID3D11DeviceContext_Dispatch(context, 1, 1, 1);
+ get_texture_readback(texture, 0, &rb);
+ uint_data = get_readback_color(&rb, 0, 0, 0);
+ ok(compare_color(uint_data, 0xc0c0c0c0, 1), "Got unexpected color 0x%08x.\n", uint_data);
+ release_resource_readback(&rb);
+
ID3D11Buffer_Release(buffer);
+ ID3D11Texture2D_Release(texture);
ID3D11ComputeShader_Release(cs);
ID3D11UnorderedAccessView_Release(uav);
release_test_context(&test_context);
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