=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Take into account all shader stages when determining feature level.

Alexandre Julliard julliard at winehq.org
Mon Jul 16 14:39:59 CDT 2018


Module: wine
Branch: master
Commit: d97ca4b86f408b584a82e8500fe6333336301e14
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=d97ca4b86f408b584a82e8500fe6333336301e14

Author: Józef Kucia <jkucia at codeweavers.com>
Date:   Fri Jul 13 13:52:23 2018 +0200

wined3d: Take into account all shader stages when determining feature level.

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/directx.c | 17 ++++++++++++-----
 1 file changed, 12 insertions(+), 5 deletions(-)

diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index e422005..bb8d5af 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -1847,22 +1847,29 @@ static enum wined3d_pci_vendor wined3d_guess_card_vendor(const char *gl_vendor_s
 static enum wined3d_feature_level feature_level_from_caps(const struct wined3d_gl_info *gl_info,
         const struct shader_caps *shader_caps, const struct fragment_caps *fragment_caps)
 {
+    unsigned int shader_model;
+
+    shader_model = min(shader_caps->vs_version, shader_caps->ps_version);
+    shader_model = min(shader_model, max(shader_caps->gs_version, 3));
+    shader_model = min(shader_model, max(shader_caps->hs_version, 4));
+    shader_model = min(shader_model, max(shader_caps->ds_version, 4));
+
     if (gl_info->supported[WINED3D_GL_VERSION_3_2] && gl_info->supported[ARB_SAMPLER_OBJECTS])
     {
-        if (shader_caps->vs_version >= 5
+        if (shader_model >= 5
                 && gl_info->supported[ARB_DRAW_INDIRECT]
                 && gl_info->supported[ARB_TEXTURE_COMPRESSION_BPTC])
             return WINED3D_FEATURE_LEVEL_11;
 
-        if (shader_caps->vs_version == 4)
+        if (shader_model == 4)
             return WINED3D_FEATURE_LEVEL_10;
     }
 
-    if (shader_caps->vs_version == 3)
+    if (shader_model == 3)
         return WINED3D_FEATURE_LEVEL_9_SM3;
-    if (shader_caps->vs_version == 2)
+    if (shader_model == 2)
         return WINED3D_FEATURE_LEVEL_9_SM2;
-    if (shader_caps->vs_version == 1)
+    if (shader_model == 1)
         return WINED3D_FEATURE_LEVEL_8;
 
     if (fragment_caps->TextureOpCaps & WINED3DTEXOPCAPS_DOTPRODUCT3)




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