=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: libs/vkd3d-shader: Treat vicp register as regular shader input.
Alexandre Julliard
julliard at winehq.org
Wed Jul 18 10:57:18 CDT 2018
Module: vkd3d
Branch: master
Commit: 054b1e41dd62a60d006c3b8a0cba19e07ad3154d
URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=054b1e41dd62a60d006c3b8a0cba19e07ad3154d
Author: Józef Kucia <jkucia at codeweavers.com>
Date: Wed Jul 18 12:05:42 2018 +0200
libs/vkd3d-shader: Treat vicp register as regular shader input.
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
libs/vkd3d-shader/spirv.c | 11 +++++++----
libs/vkd3d-shader/vkd3d_shader_private.h | 5 +++++
2 files changed, 12 insertions(+), 4 deletions(-)
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c
index 1755c25..3260b28 100644
--- a/libs/vkd3d-shader/spirv.c
+++ b/libs/vkd3d-shader/spirv.c
@@ -1729,7 +1729,7 @@ static void vkd3d_symbol_make_register(struct vkd3d_symbol *symbol,
symbol->type = VKD3D_SYMBOL_REGISTER;
memset(&symbol->key, 0, sizeof(symbol->key));
symbol->key.reg.type = reg->type;
- if (reg->type == VKD3DSPR_INPUT && reg->idx[1].offset != ~0u)
+ if (vkd3d_shader_register_is_input(reg) && reg->idx[1].offset != ~0u)
symbol->key.reg.idx = reg->idx[1].offset;
else if (reg->type != VKD3DSPR_IMMCONSTBUFFER)
symbol->key.reg.idx = reg->idx[0].offset;
@@ -2150,6 +2150,9 @@ static bool vkd3d_dxbc_compiler_get_register_name(char *buffer, unsigned int buf
case VKD3DSPR_INPUT:
snprintf(buffer, buffer_size, "v%u", idx);
break;
+ case VKD3DSPR_INCONTROLPOINT:
+ snprintf(buffer, buffer_size, "vicp%u", idx);
+ break;
case VKD3DSPR_OUTPUT:
case VKD3DSPR_COLOROUT:
snprintf(buffer, buffer_size, "o%u", idx);
@@ -3755,10 +3758,10 @@ static void vkd3d_dxbc_compiler_emit_dcl_input(struct vkd3d_dxbc_compiler *compi
{
const struct vkd3d_shader_dst_param *dst = &instruction->declaration.dst;
- if (dst->reg.type != VKD3DSPR_INPUT)
- vkd3d_dxbc_compiler_emit_input_register(compiler, dst);
- else
+ if (vkd3d_shader_register_is_input(&dst->reg))
vkd3d_dxbc_compiler_emit_input(compiler, dst, VKD3D_SIV_NONE);
+ else
+ vkd3d_dxbc_compiler_emit_input_register(compiler, dst);
}
static void vkd3d_dxbc_compiler_emit_interpolation_decorations(struct vkd3d_dxbc_compiler *compiler,
diff --git a/libs/vkd3d-shader/vkd3d_shader_private.h b/libs/vkd3d-shader/vkd3d_shader_private.h
index 9eb2c12..b1eadde 100644
--- a/libs/vkd3d-shader/vkd3d_shader_private.h
+++ b/libs/vkd3d-shader/vkd3d_shader_private.h
@@ -778,6 +778,11 @@ static inline BOOL vkd3d_shader_instruction_has_texel_offset(const struct vkd3d_
return ins->texel_offset.u || ins->texel_offset.v || ins->texel_offset.w;
}
+static inline bool vkd3d_shader_register_is_input(const struct vkd3d_shader_register *reg)
+{
+ return reg->type == VKD3DSPR_INPUT || reg->type == VKD3DSPR_INCONTROLPOINT;
+}
+
void vkd3d_shader_trace(void *data) DECLSPEC_HIDDEN;
void *shader_sm4_init(const DWORD *byte_code, size_t byte_code_size,
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