=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: include: Add more definitions for D3D12 features.

Alexandre Julliard julliard at winehq.org
Thu Jul 19 09:53:52 CDT 2018


Module: vkd3d
Branch: master
Commit: 6b4b2a35cc8edc7f78f358810f69e96cb589dbe3
URL:    https://source.winehq.org/git/vkd3d.git/?a=commit;h=6b4b2a35cc8edc7f78f358810f69e96cb589dbe3

Author: Józef Kucia <jkucia at codeweavers.com>
Date:   Thu Jul 19 14:47:39 2018 +0200

include: Add more definitions for D3D12 features.

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 include/vkd3d_d3d12.idl | 28 ++++++++++++++++++++++++++--
 1 file changed, 26 insertions(+), 2 deletions(-)

diff --git a/include/vkd3d_d3d12.idl b/include/vkd3d_d3d12.idl
index ec7df56..a0c09ef 100644
--- a/include/vkd3d_d3d12.idl
+++ b/include/vkd3d_d3d12.idl
@@ -1516,14 +1516,38 @@ typedef struct D3D12_FEATURE_DATA_FEATURE_LEVELS
     D3D_FEATURE_LEVEL MaxSupportedFeatureLevel;
 } D3D12_FEATURE_DATA_FEATURE_LEVELS;
 
+typedef struct D3D12_FEATURE_DATA_ROOT_SIGNATURE
+{
+    D3D_ROOT_SIGNATURE_VERSION HighestVersion;
+} D3D12_FEATURE_DATA_ROOT_SIGNATURE;
+
+typedef enum D3D_SHADER_MODEL
+{
+    D3D_SHADER_MODEL_5_1 = 0x51,
+    D3D_SHADER_MODEL_6_0 = 0x60,
+} D3D_SHADER_MODEL;
+
+typedef struct D3D12_FEATURE_DATA_SHADER_MODEL
+{
+    D3D_SHADER_MODEL HighestShaderModel;
+} D3D12_FEATURE_DATA_SHADER_MODEL;
+
 typedef enum D3D12_FEATURE
 {
     D3D12_FEATURE_D3D12_OPTIONS = 0,
     D3D12_FEATURE_ARCHITECTURE = 1,
     D3D12_FEATURE_FEATURE_LEVELS = 2,
     D3D12_FEATURE_FORMAT_SUPPORT = 3,
-    D3D12_FEATURE_FORMAT_INFO = 4,
-    D3D12_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT = 5,
+    D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS = 4,
+    D3D12_FEATURE_FORMAT_INFO = 5,
+    D3D12_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT = 6,
+    D3D12_FEATURE_SHADER_MODEL = 7,
+    D3D12_FEATURE_D3D12_OPTIONS1 = 8,
+    D3D12_FEATURE_ROOT_SIGNATURE = 12,
+    D3D12_FEATURE_ARCHITECTURE1 = 16,
+    D3D12_FEATURE_D3D12_OPTIONS2 = 18,
+    D3D12_FEATURE_SHADER_CACHE = 19,
+    D3D12_FEATURE_COMMAND_QUEUE_PRIORITY = 20,
 } D3D12_FEATURE;
 
 typedef struct D3D12_MEMCPY_DEST




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