Matteo Bruni : wined3d: Initialize glMinSampleShading() function pointer.
Alexandre Julliard
julliard at winehq.org
Tue Jun 5 17:06:41 CDT 2018
Module: wine
Branch: master
Commit: 4c8127ef41ca8f48aab49c52e4b8d1a1901747c5
URL: https://source.winehq.org/git/wine.git/?a=commit;h=4c8127ef41ca8f48aab49c52e4b8d1a1901747c5
Author: Matteo Bruni <mbruni at codeweavers.com>
Date: Mon Jun 4 20:32:30 2018 +0200
wined3d: Initialize glMinSampleShading() function pointer.
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/directx.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index 3ca389e..afb9718 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -3279,6 +3279,7 @@ static void load_gl_funcs(struct wined3d_gl_info *gl_info)
USE_GL_FUNC(glIsEnabledi) /* OpenGL 3.0 */
USE_GL_FUNC(glLinkProgram) /* OpenGL 2.0 */
USE_GL_FUNC(glMapBuffer) /* OpenGL 1.5 */
+ USE_GL_FUNC(glMinSampleShading) /* OpenGL 4.0 */
USE_GL_FUNC(glPointParameteri) /* OpenGL 1.4 */
USE_GL_FUNC(glPointParameteriv) /* OpenGL 1.4 */
USE_GL_FUNC(glShaderSource) /* OpenGL 2.0 */
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