Matteo Bruni : wined3d: Initialize glMinSampleShading() function pointer.

Alexandre Julliard julliard at winehq.org
Tue Jun 5 17:06:41 CDT 2018


Module: wine
Branch: master
Commit: 4c8127ef41ca8f48aab49c52e4b8d1a1901747c5
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=4c8127ef41ca8f48aab49c52e4b8d1a1901747c5

Author: Matteo Bruni <mbruni at codeweavers.com>
Date:   Mon Jun  4 20:32:30 2018 +0200

wined3d: Initialize glMinSampleShading() function pointer.

Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/directx.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index 3ca389e..afb9718 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -3279,6 +3279,7 @@ static void load_gl_funcs(struct wined3d_gl_info *gl_info)
     USE_GL_FUNC(glIsEnabledi)                                  /* OpenGL 3.0 */
     USE_GL_FUNC(glLinkProgram)                                 /* OpenGL 2.0 */
     USE_GL_FUNC(glMapBuffer)                                   /* OpenGL 1.5 */
+    USE_GL_FUNC(glMinSampleShading)                            /* OpenGL 4.0 */
     USE_GL_FUNC(glPointParameteri)                             /* OpenGL 1.4 */
     USE_GL_FUNC(glPointParameteriv)                            /* OpenGL 1.4 */
     USE_GL_FUNC(glShaderSource)                                /* OpenGL 2.0 */




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