=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: d3d12/tests: Fix resource state transitions in test_swapchain_draw().
Alexandre Julliard
julliard at winehq.org
Mon Jun 11 13:10:51 CDT 2018
Module: wine
Branch: master
Commit: 9e5e87d201a97fded23142339c9eb2d88bfbfa28
URL: https://source.winehq.org/git/wine.git/?a=commit;h=9e5e87d201a97fded23142339c9eb2d88bfbfa28
Author: Józef Kucia <jkucia at codeweavers.com>
Date: Mon Jun 11 12:05:11 2018 +0200
d3d12/tests: Fix resource state transitions in test_swapchain_draw().
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/d3d12/tests/d3d12.c | 3 +++
1 file changed, 3 insertions(+)
diff --git a/dlls/d3d12/tests/d3d12.c b/dlls/d3d12/tests/d3d12.c
index a6d7219..99641be 100644
--- a/dlls/d3d12/tests/d3d12.c
+++ b/dlls/d3d12/tests/d3d12.c
@@ -788,6 +788,9 @@ static void test_swapchain_draw(void)
ok(hr == S_OK, "Failed to get swapchain buffer %u, hr %#x.\n", index, hr);
ID3D12Device_CreateRenderTargetView(context.device, backbuffer, NULL, context.rtv);
+ transition_sub_resource_state(command_list, backbuffer, 0,
+ D3D12_RESOURCE_STATE_PRESENT, D3D12_RESOURCE_STATE_RENDER_TARGET);
+
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL);
ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, FALSE, NULL);
More information about the wine-cvs
mailing list