=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: d3d9/tests: Add test for depth stencil initialization.
Alexandre Julliard
julliard at winehq.org
Wed Jun 20 17:13:13 CDT 2018
Module: wine
Branch: master
Commit: 14678ce73f5c2d8932d7bb4610ad1fecfd9bfc3e
URL: https://source.winehq.org/git/wine.git/?a=commit;h=14678ce73f5c2d8932d7bb4610ad1fecfd9bfc3e
Author: Józef Kucia <jkucia at codeweavers.com>
Date: Tue Jun 19 17:14:58 2018 +0200
d3d9/tests: Add test for depth stencil initialization.
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/d3d9/tests/visual.c | 115 +++++++++++++++++++++++++++++++++++++++++++++++
1 file changed, 115 insertions(+)
diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c
index 95982e0..b36c189 100644
--- a/dlls/d3d9/tests/visual.c
+++ b/dlls/d3d9/tests/visual.c
@@ -211,6 +211,34 @@ static DWORD getPixelColor(IDirect3DDevice9 *device, UINT x, UINT y)
return ret;
}
+#define check_rt_color(a, b) check_rt_color_(__LINE__, a, b)
+static void check_rt_color_(unsigned int line, IDirect3DSurface9 *rt, D3DCOLOR expected_color)
+{
+ struct surface_readback rb;
+ D3DSURFACE_DESC desc;
+ unsigned int x, y;
+ D3DCOLOR color;
+ HRESULT hr;
+
+ hr = IDirect3DSurface9_GetDesc(rt, &desc);
+ ok_(__FILE__, line)(hr == S_OK, "Failed to get surface desc, hr %#x.\n", hr);
+
+ get_rt_readback(rt, &rb);
+ for (y = 0; y < desc.Height; ++y)
+ {
+ for (x = 0; x < desc.Width; ++x)
+ {
+ color = get_readback_color(&rb, x, y) & 0x00ffffff;
+ if (color != expected_color)
+ break;
+ }
+ if (color != expected_color)
+ break;
+ }
+ release_surface_readback(&rb);
+ ok_(__FILE__, line)(color == 0x000000ff, "Got unexpected color 0x%08x.\n", color);
+}
+
static IDirect3DDevice9 *create_device(IDirect3D9 *d3d, HWND device_window, HWND focus_window, BOOL windowed)
{
D3DPRESENT_PARAMETERS present_parameters = {0};
@@ -21406,6 +21434,92 @@ done:
DestroyWindow(window);
}
+static void test_depth_stencil_init(void)
+{
+ IDirect3DDevice9 *device;
+ IDirect3DSurface9 *ds[2];
+ IDirect3DSurface9 *rt;
+ IDirect3D9 *d3d;
+ ULONG refcount;
+ unsigned int i;
+ HWND window;
+ HRESULT hr;
+
+ static const struct
+ {
+ struct vec3 position;
+ }
+ quad[] =
+ {
+ {{-1.0f, -1.0f, 0.0f}},
+ {{-1.0f, 1.0f, 0.0f}},
+ {{ 1.0f, -1.0f, 0.0f}},
+ {{ 1.0f, 1.0f, 0.0f}},
+ };
+
+ window = create_window();
+ d3d = Direct3DCreate9(D3D_SDK_VERSION);
+ ok(!!d3d, "Failed to create D3D object.\n");
+ if (!(device = create_device(d3d, window, window, TRUE)))
+ {
+ skip("Failed to create D3D device.\n");
+ goto done;
+ }
+
+ hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
+ ok(hr == S_OK, "Failed to set render state, hr %#x.\n", hr);
+ hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZENABLE, D3DZB_TRUE);
+ ok(hr == S_OK, "Failed to set render state, hr %#x.\n", hr);
+ hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZFUNC, D3DCMP_LESSEQUAL);
+ ok(hr == S_OK, "Failed to set render state, hr %#x.\n", hr);
+ hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
+ ok(hr == S_OK, "Failed to set color op, hr %#x.\n", hr);
+ hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TFACTOR);
+ ok(hr == S_OK, "Failed to set color arg, hr %#x.\n", hr);
+ hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ);
+ ok(hr == S_OK, "Failed to set FVF, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice9_CreateDepthStencilSurface(device, 640, 480, D3DFMT_D24S8, 0, 0, FALSE, &ds[0], NULL);
+ ok(hr == S_OK, "Failed to create depth stencil surface, hr %#x.\n", hr);
+ hr = IDirect3DDevice9_GetDepthStencilSurface(device, &ds[1]);
+ ok(hr == S_OK, "Failed to get depth stencil surface, hr %#x.\n", hr);
+
+ for (i = 0; i < ARRAY_SIZE(ds); ++i)
+ {
+ hr = IDirect3DDevice9_SetDepthStencilSurface(device, ds[i]);
+ ok(hr == S_OK, "Failed to set depth stencil surface, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0f, 0);
+ ok(hr == S_OK, "Failed to clear, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice9_BeginScene(device);
+ ok(hr == S_OK, "Failed to begin scene, hr %#x.\n", hr);
+ hr = IDirect3DDevice9_SetRenderState(device, D3DRS_TEXTUREFACTOR, 0x000000ff);
+ ok(hr == S_OK, "Failed to set render state, hr %#x.\n", hr);
+ hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(*quad));
+ ok(hr == S_OK, "Failed to draw, hr %#x.\n", hr);
+ hr = IDirect3DDevice9_EndScene(device);
+ ok(hr == S_OK, "Failed to end scene, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice9_GetRenderTarget(device, 0, &rt);
+ ok(hr == S_OK, "Failed to get render target, hr %#x.\n", hr);
+ check_rt_color(rt, 0x000000ff);
+ IDirect3DSurface9_Release(rt);
+
+ hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
+ ok(hr == D3D_OK, "Failed to present, hr %#x.\n", hr);
+
+ IDirect3DSurface9_Release(ds[i]);
+ }
+
+ refcount = IDirect3DDevice9_Release(device);
+ ok(!refcount, "Device has %u references left.\n", refcount);
+
+done:
+ IDirect3D9_Release(d3d);
+ DestroyWindow(window);
+}
+
static void test_texture_blending(void)
{
#define STATE_END() {0xffffffff, 0xffffffff}
@@ -24037,6 +24151,7 @@ START_TEST(visual)
test_flip();
test_uninitialized_varyings();
test_multisample_init();
+ test_depth_stencil_init();
test_texture_blending();
test_color_clamping();
test_line_antialiasing_blending();
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