=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: libs/vkd3d-shader: Enable "geometry" capability for SpvBuiltInLayer.

Alexandre Julliard julliard at winehq.org
Tue Jun 26 15:01:10 CDT 2018


Module: vkd3d
Branch: master
Commit: 5fe02889b1789dada45ecb6d97ed1f819080daef
URL:    https://source.winehq.org/git/vkd3d.git/?a=commit;h=5fe02889b1789dada45ecb6d97ed1f819080daef

Author: Józef Kucia <jkucia at codeweavers.com>
Date:   Tue Jun 26 14:41:46 2018 +0200

libs/vkd3d-shader: Enable "geometry" capability for SpvBuiltInLayer.

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 libs/vkd3d-shader/spirv.c | 20 +++++++++++++++-----
 1 file changed, 15 insertions(+), 5 deletions(-)

diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c
index cf4fbf6..f2a1b11 100644
--- a/libs/vkd3d-shader/spirv.c
+++ b/libs/vkd3d-shader/spirv.c
@@ -2770,8 +2770,21 @@ static void vkd3d_dxbc_compiler_decorate_builtin(struct vkd3d_dxbc_compiler *com
 {
     struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
 
-    if (compiler->shader_type == VKD3D_SHADER_TYPE_PIXEL && builtin == SpvBuiltInPosition)
-        builtin = SpvBuiltInFragCoord;
+    switch (builtin)
+    {
+        case SpvBuiltInPosition:
+            if (compiler->shader_type == VKD3D_SHADER_TYPE_PIXEL)
+                builtin = SpvBuiltInFragCoord;
+            break;
+        case SpvBuiltInFragDepth:
+            vkd3d_spirv_enable_depth_replacing(builder);
+            break;
+        case SpvBuiltInLayer:
+            vkd3d_spirv_enable_capability(builder, SpvCapabilityGeometry);
+            break;
+        default:
+            break;
+    }
 
     vkd3d_spirv_build_op_decorate1(builder, target_id, SpvDecorationBuiltIn, builtin);
 }
@@ -3228,9 +3241,6 @@ static uint32_t vkd3d_dxbc_compiler_emit_output(struct vkd3d_dxbc_compiler *comp
             compiler->output_setup_function_id = vkd3d_spirv_alloc_id(builder);
     }
 
-    if (builtin && builtin->spirv_builtin == SpvBuiltInFragDepth)
-        vkd3d_spirv_enable_depth_replacing(builder);
-
     return id;
 }
 




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