Henri Verbeet : wined3d: Explicitly calculate the sub-resource level in surface_load_texture().
Alexandre Julliard
julliard at winehq.org
Thu Mar 1 13:34:43 CST 2018
Module: wine
Branch: master
Commit: 4fc70a3b6a0ad9261bc4499df63f7168abe97d44
URL: https://source.winehq.org/git/wine.git/?a=commit;h=4fc70a3b6a0ad9261bc4499df63f7168abe97d44
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Thu Mar 1 10:04:54 2018 +0330
wined3d: Explicitly calculate the sub-resource level in surface_load_texture().
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/surface.c | 9 +++++----
1 file changed, 5 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index a339171..c82da87 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -2269,7 +2269,7 @@ static BOOL surface_load_drawable(struct wined3d_surface *surface,
static BOOL surface_load_texture(struct wined3d_surface *surface,
struct wined3d_context *context, BOOL srgb)
{
- unsigned int width, height, src_row_pitch, src_slice_pitch, dst_row_pitch, dst_slice_pitch;
+ unsigned int width, height, level, src_row_pitch, src_slice_pitch, dst_row_pitch, dst_slice_pitch;
unsigned int sub_resource_idx = surface_get_sub_resource_idx(surface);
const struct wined3d_gl_info *gl_info = context->gl_info;
struct wined3d_texture *texture = surface->container;
@@ -2295,8 +2295,9 @@ static BOOL surface_load_texture(struct wined3d_surface *surface,
return TRUE;
}
- width = wined3d_texture_get_level_width(texture, surface->texture_level);
- height = wined3d_texture_get_level_height(texture, surface->texture_level);
+ level = sub_resource_idx % texture->level_count;
+ width = wined3d_texture_get_level_width(texture, level);
+ height = wined3d_texture_get_level_height(texture, level);
SetRect(&src_rect, 0, 0, width, height);
if (!depth && sub_resource->locations & (WINED3D_LOCATION_TEXTURE_SRGB | WINED3D_LOCATION_TEXTURE_RGB)
@@ -2360,7 +2361,7 @@ static BOOL surface_load_texture(struct wined3d_surface *surface,
wined3d_texture_prepare_texture(texture, context, srgb);
wined3d_texture_bind_and_dirtify(texture, context, srgb);
- wined3d_texture_get_pitch(texture, surface->texture_level, &src_row_pitch, &src_slice_pitch);
+ wined3d_texture_get_pitch(texture, level, &src_row_pitch, &src_slice_pitch);
format = *texture->resource.format;
if ((conversion = wined3d_format_get_color_key_conversion(texture, TRUE)))
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