Henri Verbeet : wined3d: Store the EXT_fbo "renderbuffers" list in the texture instead of the surface.
Alexandre Julliard
julliard at winehq.org
Tue Mar 6 16:48:50 CST 2018
Module: wine
Branch: master
Commit: 3d21ea0807a95f504f2bef102e447a40e61c0c0d
URL: https://source.winehq.org/git/wine.git/?a=commit;h=3d21ea0807a95f504f2bef102e447a40e61c0c0d
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Tue Mar 6 10:26:26 2018 +0330
wined3d: Store the EXT_fbo "renderbuffers" list in the texture instead of the surface.
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/context.c | 23 +++----
dlls/wined3d/surface.c | 84 ------------------------
dlls/wined3d/texture.c | 146 +++++++++++++++++++++++++++++++----------
dlls/wined3d/wined3d_private.h | 10 +--
4 files changed, 125 insertions(+), 138 deletions(-)
Diff: https://source.winehq.org/git/wine.git/?a=commitdiff;h=3d21ea0807a95f504f2bef102e447a40e61c0c0d
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