Henri Verbeet : wined3d: Store the EXT_fbo "renderbuffers" list in the texture instead of the surface.

Alexandre Julliard julliard at winehq.org
Tue Mar 6 16:48:50 CST 2018


Module: wine
Branch: master
Commit: 3d21ea0807a95f504f2bef102e447a40e61c0c0d
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=3d21ea0807a95f504f2bef102e447a40e61c0c0d

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Tue Mar  6 10:26:26 2018 +0330

wined3d: Store the EXT_fbo "renderbuffers" list in the texture instead of the surface.

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/context.c         |  23 +++----
 dlls/wined3d/surface.c         |  84 ------------------------
 dlls/wined3d/texture.c         | 146 +++++++++++++++++++++++++++++++----------
 dlls/wined3d/wined3d_private.h |  10 +--
 4 files changed, 125 insertions(+), 138 deletions(-)

Diff:   https://source.winehq.org/git/wine.git/?a=commitdiff;h=3d21ea0807a95f504f2bef102e447a40e61c0c0d



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