Matteo Bruni : wined3d: Restore the correct sub resource in texture2d_load_fb_texture().

Alexandre Julliard julliard at winehq.org
Mon Mar 12 17:40:24 CDT 2018


Module: wine
Branch: master
Commit: cca2867b3c9eab1730c34ec82ecaf82823196520
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=cca2867b3c9eab1730c34ec82ecaf82823196520

Author: Matteo Bruni <mbruni at codeweavers.com>
Date:   Mon Mar 12 12:54:45 2018 +0330

wined3d: Restore the correct sub resource in texture2d_load_fb_texture().

Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/surface.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index fa25b03..e98541c 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -1518,7 +1518,7 @@ void texture2d_load_fb_texture(struct wined3d_texture *texture,
     checkGLcall("glCopyTexSubImage2D");
 
     if (restore_texture)
-        context_restore(context, restore_texture->sub_resources[sub_resource_idx].u.surface);
+        context_restore(context, restore_texture->sub_resources[restore_idx].u.surface);
 }
 
 /* Does a direct frame buffer -> texture copy. Stretching is done with single




More information about the wine-cvs mailing list