Henri Verbeet : wined3d: Pass a format to wined3d_texture_upload_data().
Alexandre Julliard
julliard at winehq.org
Tue Mar 20 17:51:35 CDT 2018
Module: wine
Branch: master
Commit: 37c516c95799d5d16e90866b4ebc0bc88748aec3
URL: https://source.winehq.org/git/wine.git/?a=commit;h=37c516c95799d5d16e90866b4ebc0bc88748aec3
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Tue Mar 20 15:29:55 2018 +0330
wined3d: Pass a format to wined3d_texture_upload_data().
The goal here is to eventually get rid of wined3d_surface_upload_data().
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/cs.c | 6 +++---
dlls/wined3d/texture.c | 26 ++++++++++++++------------
dlls/wined3d/wined3d_private.h | 4 ++--
3 files changed, 19 insertions(+), 17 deletions(-)
diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index 0db2daa..5581791 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -2126,8 +2126,8 @@ static void wined3d_cs_exec_blt_sub_resource(struct wined3d_cs *cs, const void *
&row_pitch, &slice_pitch);
wined3d_texture_bind_and_dirtify(dst_texture, context, FALSE);
- wined3d_texture_upload_data(dst_texture, op->dst_sub_resource_idx, context, &op->dst_box,
- wined3d_const_bo_address(&addr), row_pitch, slice_pitch);
+ wined3d_texture_upload_data(dst_texture, op->dst_sub_resource_idx, context, dst_texture->resource.format,
+ &op->dst_box, wined3d_const_bo_address(&addr), row_pitch, slice_pitch);
wined3d_texture_validate_location(dst_texture, op->dst_sub_resource_idx, WINED3D_LOCATION_TEXTURE_RGB);
wined3d_texture_invalidate_location(dst_texture, op->dst_sub_resource_idx, ~WINED3D_LOCATION_TEXTURE_RGB);
@@ -2220,7 +2220,7 @@ static void wined3d_cs_exec_update_sub_resource(struct wined3d_cs *cs, const voi
wined3d_texture_load_location(texture, op->sub_resource_idx, context, WINED3D_LOCATION_TEXTURE_RGB);
wined3d_texture_bind_and_dirtify(texture, context, FALSE);
- wined3d_texture_upload_data(texture, op->sub_resource_idx, context,
+ wined3d_texture_upload_data(texture, op->sub_resource_idx, context, texture->resource.format,
box, &addr, op->data.row_pitch, op->data.slice_pitch);
wined3d_texture_validate_location(texture, op->sub_resource_idx, WINED3D_LOCATION_TEXTURE_RGB);
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 83c7a41..75f4cee 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -1745,15 +1745,15 @@ HRESULT CDECL wined3d_texture_add_dirty_region(struct wined3d_texture *texture,
}
void wined3d_texture_upload_data(struct wined3d_texture *texture, unsigned int sub_resource_idx,
- const struct wined3d_context *context, const struct wined3d_box *box,
+ const struct wined3d_context *context, const struct wined3d_format *format, const struct wined3d_box *box,
const struct wined3d_const_bo_address *data, unsigned int row_pitch, unsigned int slice_pitch)
{
texture->texture_ops->texture_upload_data(texture, sub_resource_idx,
- context, box, data, row_pitch, slice_pitch);
+ context, format, box, data, row_pitch, slice_pitch);
}
static void texture2d_upload_data(struct wined3d_texture *texture, unsigned int sub_resource_idx,
- const struct wined3d_context *context, const struct wined3d_box *box,
+ const struct wined3d_context *context, const struct wined3d_format *format, const struct wined3d_box *box,
const struct wined3d_const_bo_address *data, unsigned int row_pitch, unsigned int slice_pitch)
{
struct wined3d_box src_box;
@@ -1780,7 +1780,7 @@ static void texture2d_upload_data(struct wined3d_texture *texture, unsigned int
}
wined3d_surface_upload_data(texture, sub_resource_idx, context->gl_info,
- texture->resource.format, &src_box, row_pitch, dst_x, dst_y, FALSE, data);
+ format, &src_box, row_pitch, dst_x, dst_y, FALSE, data);
}
/* Context activation is done by the caller. Context may be NULL in ddraw-only mode. */
@@ -2411,10 +2411,9 @@ static HRESULT wined3d_texture_init(struct wined3d_texture *texture, const struc
* correct texture. */
/* Context activation is done by the caller. */
static void texture3d_upload_data(struct wined3d_texture *texture, unsigned int sub_resource_idx,
- const struct wined3d_context *context, const struct wined3d_box *box,
+ const struct wined3d_context *context, const struct wined3d_format *format, const struct wined3d_box *box,
const struct wined3d_const_bo_address *data, unsigned int row_pitch, unsigned int slice_pitch)
{
- const struct wined3d_format *format = texture->resource.format;
unsigned int level = sub_resource_idx % texture->level_count;
const struct wined3d_gl_info *gl_info = context->gl_info;
unsigned int x, y, z, update_w, update_h, update_d;
@@ -2423,9 +2422,10 @@ static void texture3d_upload_data(struct wined3d_texture *texture, unsigned int
const void *mem = data->addr;
void *converted_mem = NULL;
- TRACE("texture %p, sub_resource_idx %u, context %p, box %s, data {%#x:%p}, row_pitch %#x, slice_pitch %#x.\n",
- texture, sub_resource_idx, context, debug_box(box),
- data->buffer_object, data->addr, row_pitch, slice_pitch);
+ TRACE("texture %p, sub_resource_idx %u, context %p, format %s, "
+ "box %s, data {%#x:%p}, row_pitch %#x, slice_pitch %#x.\n",
+ texture, sub_resource_idx, context, debug_d3dformat(format->id),
+ debug_box(box), data->buffer_object, data->addr, row_pitch, slice_pitch);
width = wined3d_texture_get_level_width(texture, level);
height = wined3d_texture_get_level_height(texture, level);
@@ -2544,7 +2544,7 @@ static void texture3d_srgb_transfer(struct wined3d_texture *texture, unsigned in
wined3d_texture_bind_and_dirtify(texture, context, !dest_is_srgb);
texture3d_download_data(texture, sub_resource_idx, context, &data);
wined3d_texture_bind_and_dirtify(texture, context, dest_is_srgb);
- texture3d_upload_data(texture, sub_resource_idx, context,
+ texture3d_upload_data(texture, sub_resource_idx, context, texture->resource.format,
NULL, wined3d_const_bo_address(&data), row_pitch, slice_pitch);
heap_free(data.addr);
@@ -2571,7 +2571,8 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in
wined3d_texture_bind_and_dirtify(texture, context,
location == WINED3D_LOCATION_TEXTURE_SRGB);
wined3d_texture_get_pitch(texture, sub_resource_idx, &row_pitch, &slice_pitch);
- texture3d_upload_data(texture, sub_resource_idx, context, NULL, &data, row_pitch, slice_pitch);
+ texture3d_upload_data(texture, sub_resource_idx, context,
+ texture->resource.format, NULL, &data, row_pitch, slice_pitch);
}
else if (sub_resource->locations & WINED3D_LOCATION_BUFFER)
{
@@ -2579,7 +2580,8 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in
wined3d_texture_bind_and_dirtify(texture, context,
location == WINED3D_LOCATION_TEXTURE_SRGB);
wined3d_texture_get_pitch(texture, sub_resource_idx, &row_pitch, &slice_pitch);
- texture3d_upload_data(texture, sub_resource_idx, context, NULL, &data, row_pitch, slice_pitch);
+ texture3d_upload_data(texture, sub_resource_idx, context,
+ texture->resource.format, NULL, &data, row_pitch, slice_pitch);
}
else if (sub_resource->locations & WINED3D_LOCATION_TEXTURE_RGB)
{
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 4c655c4..8de352b 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -3084,7 +3084,7 @@ struct gl_texture
struct wined3d_texture_ops
{
void (*texture_upload_data)(struct wined3d_texture *texture, unsigned int sub_resource_idx,
- const struct wined3d_context *context, const struct wined3d_box *box,
+ const struct wined3d_context *context, const struct wined3d_format *format, const struct wined3d_box *box,
const struct wined3d_const_bo_address *data, unsigned int row_pitch, unsigned int slice_pitch);
BOOL (*texture_load_location)(struct wined3d_texture *texture, unsigned int sub_resource_idx,
struct wined3d_context *context, DWORD location);
@@ -3284,7 +3284,7 @@ void wined3d_texture_set_swapchain(struct wined3d_texture *texture,
void wined3d_texture_translate_drawable_coords(const struct wined3d_texture *texture,
HWND window, RECT *rect) DECLSPEC_HIDDEN;
void wined3d_texture_upload_data(struct wined3d_texture *texture, unsigned int sub_resource_idx,
- const struct wined3d_context *context, const struct wined3d_box *box,
+ const struct wined3d_context *context, const struct wined3d_format *format, const struct wined3d_box *box,
const struct wined3d_const_bo_address *data, unsigned int row_pitch, unsigned int slice_pitch) DECLSPEC_HIDDEN;
void wined3d_texture_validate_location(struct wined3d_texture *texture,
unsigned int sub_resource_idx, DWORD location) DECLSPEC_HIDDEN;
More information about the wine-cvs
mailing list