Henri Verbeet : wined3d: Always pass a valid source box to texture3d_upload_data().
Alexandre Julliard
julliard at winehq.org
Wed Mar 21 17:05:18 CDT 2018
Module: wine
Branch: master
Commit: 15d3155e595a6afa26b7775cf54027c7d141c08a
URL: https://source.winehq.org/git/wine.git/?a=commit;h=15d3155e595a6afa26b7775cf54027c7d141c08a
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Wed Mar 21 13:18:49 2018 +0330
wined3d: Always pass a valid source box to texture3d_upload_data().
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/texture.c | 35 +++++++++++++++++------------------
dlls/wined3d/wined3d_private.h | 9 +++++++++
2 files changed, 26 insertions(+), 18 deletions(-)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index e8f5af3..f589243 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -2549,22 +2549,13 @@ static void texture3d_upload_data(struct wined3d_texture *texture, unsigned int
texture, sub_resource_idx, context, debug_d3dformat(format->id), debug_box(src_box),
data->buffer_object, data->addr, row_pitch, slice_pitch, dst_x, dst_y, dst_z, srgb);
- if (src_box)
- {
- addr += src_box->front * slice_pitch;
- addr += src_box->top * row_pitch;
- addr += src_box->left * format->byte_count;
+ addr += src_box->front * slice_pitch;
+ addr += src_box->top * row_pitch;
+ addr += src_box->left * format->byte_count;
- update_w = src_box->right - src_box->left;
- update_h = src_box->bottom - src_box->top;
- update_d = src_box->back - src_box->front;
- }
- else
- {
- update_w = wined3d_texture_get_level_width(texture, level);
- update_h = wined3d_texture_get_level_height(texture, level);
- update_d = wined3d_texture_get_level_depth(texture, level);
- }
+ update_w = src_box->right - src_box->left;
+ update_h = src_box->bottom - src_box->top;
+ update_d = src_box->back - src_box->front;
if (format->conv_byte_count)
{
@@ -2646,6 +2637,7 @@ static void texture3d_srgb_transfer(struct wined3d_texture *texture, unsigned in
struct wined3d_texture_sub_resource *sub_resource = &texture->sub_resources[sub_resource_idx];
unsigned int row_pitch, slice_pitch;
struct wined3d_bo_address data;
+ struct wined3d_box src_box;
/* Optimisations are possible, but the effort should be put into either
* implementing EXT_SRGB_DECODE in the driver or finding out why we
@@ -2659,11 +2651,12 @@ static void texture3d_srgb_transfer(struct wined3d_texture *texture, unsigned in
return;
wined3d_texture_get_pitch(texture, sub_resource_idx, &row_pitch, &slice_pitch);
+ wined3d_texture_get_level_box(texture, sub_resource_idx % texture->level_count, &src_box);
wined3d_texture_bind_and_dirtify(texture, context, !dest_is_srgb);
texture3d_download_data(texture, sub_resource_idx, context, &data);
wined3d_texture_bind_and_dirtify(texture, context, dest_is_srgb);
texture3d_upload_data(texture, sub_resource_idx, context, texture->resource.format,
- NULL, wined3d_const_bo_address(&data), row_pitch, slice_pitch, 0, 0, 0, FALSE);
+ &src_box, wined3d_const_bo_address(&data), row_pitch, slice_pitch, 0, 0, 0, FALSE);
heap_free(data.addr);
}
@@ -2685,21 +2678,27 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in
if (sub_resource->locations & WINED3D_LOCATION_SYSMEM)
{
struct wined3d_const_bo_address data = {0, texture->resource.heap_memory};
+ struct wined3d_box src_box;
+
data.addr += sub_resource->offset;
wined3d_texture_bind_and_dirtify(texture, context,
location == WINED3D_LOCATION_TEXTURE_SRGB);
wined3d_texture_get_pitch(texture, sub_resource_idx, &row_pitch, &slice_pitch);
+ wined3d_texture_get_level_box(texture, sub_resource_idx % texture->level_count, &src_box);
texture3d_upload_data(texture, sub_resource_idx, context, texture->resource.format,
- NULL, &data, row_pitch, slice_pitch, 0, 0, 0, FALSE);
+ &src_box, &data, row_pitch, slice_pitch, 0, 0, 0, FALSE);
}
else if (sub_resource->locations & WINED3D_LOCATION_BUFFER)
{
struct wined3d_const_bo_address data = {sub_resource->buffer_object, NULL};
+ struct wined3d_box src_box;
+
wined3d_texture_bind_and_dirtify(texture, context,
location == WINED3D_LOCATION_TEXTURE_SRGB);
wined3d_texture_get_pitch(texture, sub_resource_idx, &row_pitch, &slice_pitch);
+ wined3d_texture_get_level_box(texture, sub_resource_idx % texture->level_count, &src_box);
texture3d_upload_data(texture, sub_resource_idx, context, texture->resource.format,
- NULL, &data, row_pitch, slice_pitch, 0, 0, 0, FALSE);
+ &src_box, &data, row_pitch, slice_pitch, 0, 0, 0, FALSE);
}
else if (sub_resource->locations & WINED3D_LOCATION_TEXTURE_RGB)
{
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 311e292..cb2938b 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -3241,6 +3241,15 @@ static inline unsigned int wined3d_texture_get_level_pow2_height(const struct wi
return max(1, texture->pow2_height >> level);
}
+static inline void wined3d_texture_get_level_box(const struct wined3d_texture *texture,
+ unsigned int level, struct wined3d_box *box)
+{
+ wined3d_box_set(box, 0, 0,
+ wined3d_texture_get_level_width(texture, level),
+ wined3d_texture_get_level_height(texture, level),
+ 0, wined3d_texture_get_level_depth(texture, level));
+}
+
HRESULT texture2d_blt(struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
const struct wined3d_box *dst_box, struct wined3d_texture *src_texture,
unsigned int src_sub_resource_idx, const struct wined3d_box *src_box, DWORD flags,
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