Matteo Bruni : wined3d: Don't add pixel center offset twice.
Alexandre Julliard
julliard at winehq.org
Mon May 14 17:20:08 CDT 2018
Module: wine
Branch: master
Commit: ede35244d78e149ed32d4bd449e8102957567a52
URL: https://source.winehq.org/git/wine.git/?a=commit;h=ede35244d78e149ed32d4bd449e8102957567a52
Author: Matteo Bruni <mbruni at codeweavers.com>
Date: Thu May 3 00:04:00 2018 +0200
wined3d: Don't add pixel center offset twice.
Fixes cf312011c0e1f43123682f7f2e783174fea65425.
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/state.c | 5 +----
1 file changed, 1 insertion(+), 4 deletions(-)
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index 87c7346..175fd14 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -4091,13 +4091,10 @@ static void viewport_miscpart_cc(struct wined3d_context *context,
for (i = 0; i < state->viewport_count; ++i)
{
- vp[i].x += pixel_center_offset;
- vp[i].y += pixel_center_offset;
-
depth_ranges[i * 2] = vp[i].min_z;
depth_ranges[i * 2 + 1] = vp[i].max_z;
- viewports[i * 4 ] = vp[i].x + pixel_center_offset;
+ viewports[i * 4] = vp[i].x + pixel_center_offset;
viewports[i * 4 + 1] = vp[i].y + pixel_center_offset;
viewports[i * 4 + 2] = vp[i].width;
viewports[i * 4 + 3] = vp[i].height;
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