=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Fix memory leak in shader_glsl_init_transform_feedback().
Alexandre Julliard
julliard at winehq.org
Mon May 14 17:20:09 CDT 2018
Module: wine
Branch: master
Commit: f38de4ff616191a7539fe1d320dc6d73cee19acd
URL: https://source.winehq.org/git/wine.git/?a=commit;h=f38de4ff616191a7539fe1d320dc6d73cee19acd
Author: Józef Kucia <jkucia at codeweavers.com>
Date: Mon May 7 09:45:56 2018 +0200
wined3d: Fix memory leak in shader_glsl_init_transform_feedback().
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/glsl_shader.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index a9af9ac..eddf35d 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -950,6 +950,7 @@ static void shader_glsl_init_transform_feedback(const struct wined3d_context *co
{
FIXME("No varyings to record, disabling transform feedback.\n");
shader->u.gs.so_desc.element_count = 0;
+ string_buffer_release(&priv->string_buffers, buffer);
return;
}
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