Pablo Martin : d3d11: Make UpdateSubresource1 call wined3d_device_update_sub_resource directly.
Alexandre Julliard
julliard at winehq.org
Wed May 23 15:52:04 CDT 2018
Module: wine
Branch: master
Commit: 04a9e3330f6db1dea6fb87aae451f69a954fea94
URL: https://source.winehq.org/git/wine.git/?a=commit;h=04a9e3330f6db1dea6fb87aae451f69a954fea94
Author: Pablo Martin <pmart-wine at riseup.net>
Date: Tue May 22 14:37:50 2018 +0200
d3d11: Make UpdateSubresource1 call wined3d_device_update_sub_resource directly.
Signed-off-by: Pablo Martin <pmart-wine at riseup.net>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/d3d11/device.c | 15 ++++++++++++---
1 file changed, 12 insertions(+), 3 deletions(-)
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 4ca4f46..36ed44b 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -2631,13 +2631,22 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_UpdateSubresource1(ID3D11D
ID3D11Resource *resource, UINT subresource_idx, const D3D11_BOX *box, const void *data,
UINT row_pitch, UINT depth_pitch, UINT flags)
{
+ struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
+ struct wined3d_resource *wined3d_resource;
+ struct wined3d_box wined3d_box;
+
TRACE("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u, flags %#x.\n",
iface, resource, subresource_idx, box, data, row_pitch, depth_pitch, flags);
- if (flags)
- FIXME("Ignoring flags %#x.\n", flags);
+ if (box)
+ wined3d_box_set(&wined3d_box, box->left, box->top, box->right, box->bottom,
+ box->front, box->back);
- d3d11_immediate_context_UpdateSubresource(iface, resource, subresource_idx, box, data, row_pitch, depth_pitch);
+ wined3d_resource = wined3d_resource_from_d3d11_resource(resource);
+ wined3d_mutex_lock();
+ wined3d_device_update_sub_resource(device->wined3d_device, wined3d_resource, subresource_idx,
+ box ? &wined3d_box : NULL, data, row_pitch, depth_pitch, flags);
+ wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_DiscardResource(ID3D11DeviceContext1 *iface,
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