Pablo Martin : wined3d: Expose wined3d_shader_type enum and wined3d_device_*_constant_buffer methods.

Alexandre Julliard julliard at winehq.org
Tue May 29 16:08:31 CDT 2018


Module: wine
Branch: master
Commit: a7a2d617920378b137aa0b277e0e945e2568acab
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=a7a2d617920378b137aa0b277e0e945e2568acab

Author: Pablo Martin <pmart-wine at riseup.net>
Date:   Tue May 29 08:39:54 2018 +0200

wined3d: Expose wined3d_shader_type enum and wined3d_device_*_constant_buffer methods.

Signed-off-by: Pablo Martin <pmart-wine at riseup.net>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/device.c          |  8 ++++++--
 dlls/wined3d/wined3d.spec      |  2 ++
 dlls/wined3d/wined3d_private.h | 14 --------------
 include/wine/wined3d.h         | 18 ++++++++++++++++++
 4 files changed, 26 insertions(+), 16 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index ec77a56..4124004 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2227,11 +2227,13 @@ struct wined3d_shader * CDECL wined3d_device_get_vertex_shader(const struct wine
     return device->state.shader[WINED3D_SHADER_TYPE_VERTEX];
 }
 
-static void wined3d_device_set_constant_buffer(struct wined3d_device *device,
+void CDECL wined3d_device_set_constant_buffer(struct wined3d_device *device,
         enum wined3d_shader_type type, UINT idx, struct wined3d_buffer *buffer)
 {
     struct wined3d_buffer *prev;
 
+    TRACE("device %p, type %#x, idx %u, buffer %p.\n", device, type, idx, buffer);
+
     if (idx >= MAX_CONSTANT_BUFFERS)
     {
         WARN("Invalid constant buffer index %u.\n", idx);
@@ -2258,9 +2260,11 @@ void CDECL wined3d_device_set_vs_cb(struct wined3d_device *device, UINT idx, str
     wined3d_device_set_constant_buffer(device, WINED3D_SHADER_TYPE_VERTEX, idx, buffer);
 }
 
-static struct wined3d_buffer *wined3d_device_get_constant_buffer(const struct wined3d_device *device,
+struct wined3d_buffer * CDECL wined3d_device_get_constant_buffer(const struct wined3d_device *device,
         enum wined3d_shader_type shader_type, unsigned int idx)
 {
+    TRACE("device %p, shader_type %#x, idx %u.\n", device, shader_type, idx);
+
     if (idx >= MAX_CONSTANT_BUFFERS)
     {
         WARN("Invalid constant buffer index %u.\n", idx);
diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
index db50a44..c397f67 100644
--- a/dlls/wined3d/wined3d.spec
+++ b/dlls/wined3d/wined3d.spec
@@ -61,6 +61,7 @@
 @ cdecl wined3d_device_get_clip_plane(ptr long ptr)
 @ cdecl wined3d_device_get_clip_status(ptr ptr)
 @ cdecl wined3d_device_get_compute_shader(ptr)
+@ cdecl wined3d_device_get_constant_buffer(ptr long long)
 @ cdecl wined3d_device_get_creation_parameters(ptr ptr)
 @ cdecl wined3d_device_get_cs_cb(ptr long)
 @ cdecl wined3d_device_get_cs_resource_view(ptr long)
@@ -137,6 +138,7 @@
 @ cdecl wined3d_device_set_clip_plane(ptr long ptr)
 @ cdecl wined3d_device_set_clip_status(ptr ptr)
 @ cdecl wined3d_device_set_compute_shader(ptr ptr)
+@ cdecl wined3d_device_set_constant_buffer(ptr long long ptr)
 @ cdecl wined3d_device_set_cs_cb(ptr long ptr)
 @ cdecl wined3d_device_set_cs_resource_view(ptr long ptr)
 @ cdecl wined3d_device_set_cs_sampler(ptr long ptr)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index f2c4cd6..c30bb13 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -926,20 +926,6 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
     WINED3DSIH_TABLE_SIZE
 };
 
-enum wined3d_shader_type
-{
-    WINED3D_SHADER_TYPE_PIXEL,
-    WINED3D_SHADER_TYPE_VERTEX,
-    WINED3D_SHADER_TYPE_GEOMETRY,
-    WINED3D_SHADER_TYPE_HULL,
-    WINED3D_SHADER_TYPE_DOMAIN,
-    WINED3D_SHADER_TYPE_GRAPHICS_COUNT,
-
-    WINED3D_SHADER_TYPE_COMPUTE = WINED3D_SHADER_TYPE_GRAPHICS_COUNT,
-    WINED3D_SHADER_TYPE_COUNT,
-    WINED3D_SHADER_TYPE_INVALID = WINED3D_SHADER_TYPE_COUNT,
-};
-
 struct wined3d_shader_version
 {
     enum wined3d_shader_type type;
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index e15269f..17cc3b8 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -843,6 +843,20 @@ enum wined3d_shader_byte_code_format
     WINED3D_SHADER_BYTE_CODE_FORMAT_SM4     = 1,
 };
 
+enum wined3d_shader_type
+{
+    WINED3D_SHADER_TYPE_PIXEL,
+    WINED3D_SHADER_TYPE_VERTEX,
+    WINED3D_SHADER_TYPE_GEOMETRY,
+    WINED3D_SHADER_TYPE_HULL,
+    WINED3D_SHADER_TYPE_DOMAIN,
+    WINED3D_SHADER_TYPE_GRAPHICS_COUNT,
+
+    WINED3D_SHADER_TYPE_COMPUTE = WINED3D_SHADER_TYPE_GRAPHICS_COUNT,
+    WINED3D_SHADER_TYPE_COUNT,
+    WINED3D_SHADER_TYPE_INVALID = WINED3D_SHADER_TYPE_COUNT,
+};
+
 #define WINED3DCOLORWRITEENABLE_RED                             (1u << 0)
 #define WINED3DCOLORWRITEENABLE_GREEN                           (1u << 1)
 #define WINED3DCOLORWRITEENABLE_BLUE                            (1u << 2)
@@ -2247,6 +2261,8 @@ HRESULT __cdecl wined3d_device_get_clip_plane(const struct wined3d_device *devic
 HRESULT __cdecl wined3d_device_get_clip_status(const struct wined3d_device *device,
         struct wined3d_clip_status *clip_status);
 struct wined3d_shader * __cdecl wined3d_device_get_compute_shader(const struct wined3d_device *device);
+struct wined3d_buffer * __cdecl wined3d_device_get_constant_buffer(const struct wined3d_device *device,
+        enum wined3d_shader_type shader_type, unsigned int idx);
 void __cdecl wined3d_device_get_creation_parameters(const struct wined3d_device *device,
         struct wined3d_device_creation_parameters *creation_parameters);
 struct wined3d_buffer * __cdecl wined3d_device_get_cs_cb(const struct wined3d_device *device, unsigned int idx);
@@ -2365,6 +2381,8 @@ HRESULT __cdecl wined3d_device_set_clip_plane(struct wined3d_device *device,
 HRESULT __cdecl wined3d_device_set_clip_status(struct wined3d_device *device,
         const struct wined3d_clip_status *clip_status);
 void __cdecl wined3d_device_set_compute_shader(struct wined3d_device *device, struct wined3d_shader *shader);
+void __cdecl wined3d_device_set_constant_buffer(struct wined3d_device *device, enum wined3d_shader_type type, UINT idx,
+        struct wined3d_buffer *buffer);
 void __cdecl wined3d_device_set_cs_cb(struct wined3d_device *device, unsigned int idx, struct wined3d_buffer *buffer);
 void __cdecl wined3d_device_set_cs_resource_view(struct wined3d_device *device,
         unsigned int idx, struct wined3d_shader_resource_view *view);




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