Pablo Martin : d3d11: Make d3d10 *GetConstantBuffers use a helper method.
Alexandre Julliard
julliard at winehq.org
Tue May 29 16:08:31 CDT 2018
Module: wine
Branch: master
Commit: 506582ece6054adbbeaff60e5c22d1089b09186d
URL: https://source.winehq.org/git/wine.git/?a=commit;h=506582ece6054adbbeaff60e5c22d1089b09186d
Author: Pablo Martin <pmart-wine at riseup.net>
Date: Tue May 29 08:39:58 2018 +0200
d3d11: Make d3d10 *GetConstantBuffers use a helper method.
Signed-off-by: Pablo Martin <pmart-wine at riseup.net>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/d3d11/device.c | 92 +++++++++++++++++++----------------------------------
1 file changed, 32 insertions(+), 60 deletions(-)
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 0fdbb3c..d231284 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -3890,6 +3890,32 @@ static ULONG STDMETHODCALLTYPE d3d10_device_Release(ID3D10Device1 *iface)
/* ID3D10Device methods */
+static void d3d10_device_get_constant_buffers(ID3D10Device1 *iface,
+ enum wined3d_shader_type type, UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers)
+{
+ struct d3d_device *device = impl_from_ID3D10Device(iface);
+ unsigned int i;
+
+ wined3d_mutex_lock();
+ for (i = 0; i < buffer_count; ++i)
+ {
+ struct wined3d_buffer *wined3d_buffer;
+ struct d3d_buffer *buffer_impl;
+
+ if (!(wined3d_buffer = wined3d_device_get_constant_buffer(device->wined3d_device,
+ type, start_slot + i)))
+ {
+ buffers[i] = NULL;
+ continue;
+ }
+
+ buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
+ buffers[i] = &buffer_impl->ID3D10Buffer_iface;
+ ID3D10Buffer_AddRef(buffers[i]);
+ }
+ wined3d_mutex_unlock();
+}
+
static void d3d10_device_set_constant_buffers(ID3D10Device1 *iface,
enum wined3d_shader_type type, UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
{
@@ -4511,29 +4537,11 @@ static void STDMETHODCALLTYPE d3d10_device_ResolveSubresource(ID3D10Device1 *ifa
static void STDMETHODCALLTYPE d3d10_device_VSGetConstantBuffers(ID3D10Device1 *iface,
UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers)
{
- struct d3d_device *device = impl_from_ID3D10Device(iface);
- unsigned int i;
-
TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
iface, start_slot, buffer_count, buffers);
- wined3d_mutex_lock();
- for (i = 0; i < buffer_count; ++i)
- {
- struct wined3d_buffer *wined3d_buffer;
- struct d3d_buffer *buffer_impl;
-
- if (!(wined3d_buffer = wined3d_device_get_vs_cb(device->wined3d_device, start_slot + i)))
- {
- buffers[i] = NULL;
- continue;
- }
-
- buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
- buffers[i] = &buffer_impl->ID3D10Buffer_iface;
- ID3D10Buffer_AddRef(buffers[i]);
- }
- wined3d_mutex_unlock();
+ d3d10_device_get_constant_buffers(iface, WINED3D_SHADER_TYPE_VERTEX, start_slot, buffer_count,
+ buffers);
}
static void STDMETHODCALLTYPE d3d10_device_PSGetShaderResources(ID3D10Device1 *iface,
@@ -4639,29 +4647,11 @@ static void STDMETHODCALLTYPE d3d10_device_VSGetShader(ID3D10Device1 *iface, ID3
static void STDMETHODCALLTYPE d3d10_device_PSGetConstantBuffers(ID3D10Device1 *iface,
UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers)
{
- struct d3d_device *device = impl_from_ID3D10Device(iface);
- unsigned int i;
-
TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
iface, start_slot, buffer_count, buffers);
- wined3d_mutex_lock();
- for (i = 0; i < buffer_count; ++i)
- {
- struct wined3d_buffer *wined3d_buffer;
- struct d3d_buffer *buffer_impl;
-
- if (!(wined3d_buffer = wined3d_device_get_ps_cb(device->wined3d_device, start_slot + i)))
- {
- buffers[i] = NULL;
- continue;
- }
-
- buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
- buffers[i] = &buffer_impl->ID3D10Buffer_iface;
- ID3D10Buffer_AddRef(buffers[i]);
- }
- wined3d_mutex_unlock();
+ d3d10_device_get_constant_buffers(iface, WINED3D_SHADER_TYPE_PIXEL, start_slot, buffer_count,
+ buffers);
}
static void STDMETHODCALLTYPE d3d10_device_IAGetInputLayout(ID3D10Device1 *iface, ID3D10InputLayout **input_layout)
@@ -4747,29 +4737,11 @@ static void STDMETHODCALLTYPE d3d10_device_IAGetIndexBuffer(ID3D10Device1 *iface
static void STDMETHODCALLTYPE d3d10_device_GSGetConstantBuffers(ID3D10Device1 *iface,
UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers)
{
- struct d3d_device *device = impl_from_ID3D10Device(iface);
- unsigned int i;
-
TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
iface, start_slot, buffer_count, buffers);
- wined3d_mutex_lock();
- for (i = 0; i < buffer_count; ++i)
- {
- struct wined3d_buffer *wined3d_buffer;
- struct d3d_buffer *buffer_impl;
-
- if (!(wined3d_buffer = wined3d_device_get_gs_cb(device->wined3d_device, start_slot + i)))
- {
- buffers[i] = NULL;
- continue;
- }
-
- buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
- buffers[i] = &buffer_impl->ID3D10Buffer_iface;
- ID3D10Buffer_AddRef(buffers[i]);
- }
- wined3d_mutex_unlock();
+ d3d10_device_get_constant_buffers(iface, WINED3D_SHADER_TYPE_GEOMETRY, start_slot, buffer_count,
+ buffers);
}
static void STDMETHODCALLTYPE d3d10_device_GSGetShader(ID3D10Device1 *iface, ID3D10GeometryShader **shader)
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