Henri Verbeet : wined3d: Prefer bind flags over usage flags in wined3d_texture_upload_data().
Alexandre Julliard
julliard at winehq.org
Thu Nov 1 16:33:51 CDT 2018
Module: wine
Branch: master
Commit: 6435bd743b434ce4e3875dd42161e24858cfd2b0
URL: https://source.winehq.org/git/wine.git/?a=commit;h=6435bd743b434ce4e3875dd42161e24858cfd2b0
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Thu Nov 1 11:25:26 2018 +0330
wined3d: Prefer bind flags over usage flags in wined3d_texture_upload_data().
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/texture.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index df92b53..5ee86d3 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -2053,7 +2053,7 @@ void wined3d_texture_upload_data(struct wined3d_texture *texture, unsigned int s
if (srgb)
internal = format_gl->srgb_internal;
- else if (texture->resource.usage & WINED3DUSAGE_RENDERTARGET
+ else if (texture->resource.bind_flags & WINED3D_BIND_RENDER_TARGET
&& wined3d_resource_is_offscreen(&texture->resource))
internal = format_gl->rt_internal;
else
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