Henri Verbeet : wined3d: Prefer bind flags over usage flags in wined3d_texture_upload_data().

Alexandre Julliard julliard at winehq.org
Thu Nov 1 16:33:51 CDT 2018


Module: wine
Branch: master
Commit: 6435bd743b434ce4e3875dd42161e24858cfd2b0
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=6435bd743b434ce4e3875dd42161e24858cfd2b0

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Thu Nov  1 11:25:26 2018 +0330

wined3d: Prefer bind flags over usage flags in wined3d_texture_upload_data().

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/texture.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index df92b53..5ee86d3 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -2053,7 +2053,7 @@ void wined3d_texture_upload_data(struct wined3d_texture *texture, unsigned int s
 
         if (srgb)
             internal = format_gl->srgb_internal;
-        else if (texture->resource.usage & WINED3DUSAGE_RENDERTARGET
+        else if (texture->resource.bind_flags & WINED3D_BIND_RENDER_TARGET
                 && wined3d_resource_is_offscreen(&texture->resource))
             internal = format_gl->rt_internal;
         else




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