Henri Verbeet : wined3d: Prefer bind flags over usage flags in texture2d_load_renderbuffer().

Alexandre Julliard julliard at winehq.org
Fri Nov 2 18:03:19 CDT 2018


Module: wine
Branch: master
Commit: 43e756866651b30836719001a08786bd6e0b977f
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=43e756866651b30836719001a08786bd6e0b977f

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Fri Nov  2 13:21:13 2018 +0330

wined3d: Prefer bind flags over usage flags in texture2d_load_renderbuffer().

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/surface.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index cad5282..3254b85 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -1672,7 +1672,7 @@ BOOL texture2d_load_renderbuffer(struct wined3d_texture *texture, unsigned int s
 
     sub_resource = &texture->sub_resources[sub_resource_idx];
     locations = sub_resource->locations;
-    if (texture->resource.usage & WINED3DUSAGE_DEPTHSTENCIL)
+    if (texture->resource.bind_flags & WINED3D_BIND_DEPTH_STENCIL)
     {
         FIXME("Unimplemented copy from %s for depth/stencil buffers.\n",
                 wined3d_debug_location(locations));




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