Henri Verbeet : wined3d: Prefer bind flags over usage flags in wined3d_device_set_rendertarget_view ().

Alexandre Julliard julliard at winehq.org
Mon Nov 5 15:51:52 CST 2018


Module: wine
Branch: master
Commit: b93cfc18faa9d45db35584378c7b0d71f2ac63d2
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=b93cfc18faa9d45db35584378c7b0d71f2ac63d2

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Mon Nov  5 15:31:53 2018 +0330

wined3d: Prefer bind flags over usage flags in wined3d_device_set_rendertarget_view().

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/device.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 5515b27..1af76f2 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4461,9 +4461,9 @@ HRESULT CDECL wined3d_device_set_rendertarget_view(struct wined3d_device *device
         return WINED3DERR_INVALIDCALL;
     }
 
-    if (view && !(view->resource->usage & WINED3DUSAGE_RENDERTARGET))
+    if (view && !(view->resource->bind_flags & WINED3D_BIND_RENDER_TARGET))
     {
-        WARN("View resource %p doesn't have render target usage.\n", view->resource);
+        WARN("View resource %p doesn't have render target bind flags.\n", view->resource);
         return WINED3DERR_INVALIDCALL;
     }
 




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