Henri Verbeet : ddraw: Do not set WINED3D_TEXTURE_CREATE_MAPPABLE for swapchain textures.

Alexandre Julliard julliard at winehq.org
Wed Nov 7 14:47:31 CST 2018


Module: wine
Branch: master
Commit: ffe90dd5268a09edadae2aa107e261b97e4ab6de
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=ffe90dd5268a09edadae2aa107e261b97e4ab6de

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Wed Nov  7 11:49:14 2018 +0330

ddraw: Do not set WINED3D_TEXTURE_CREATE_MAPPABLE for swapchain textures.

These aren't visible to the application, and we never map them ourselves.

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/ddraw/ddraw.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/ddraw/ddraw.c b/dlls/ddraw/ddraw.c
index 9a40bc9..5043994 100644
--- a/dlls/ddraw/ddraw.c
+++ b/dlls/ddraw/ddraw.c
@@ -4943,7 +4943,7 @@ static HRESULT CDECL device_parent_create_swapchain_texture(struct wined3d_devic
         parent_ops = &ddraw_null_wined3d_parent_ops;
 
     if (FAILED(hr = wined3d_texture_create(ddraw->wined3d_device, desc, 1, 1,
-            texture_flags | WINED3D_TEXTURE_CREATE_MAPPABLE, NULL, ddraw, parent_ops, texture)))
+            texture_flags, NULL, ddraw, parent_ops, texture)))
     {
         WARN("Failed to create texture, hr %#x.\n", hr);
         return hr;




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