Henri Verbeet : d3d8: Do not specify WINED3D_TEXTURE_CREATE_MAPPABLE in cubetexture_init().
Alexandre Julliard
julliard at winehq.org
Mon Nov 12 16:26:55 CST 2018
Module: wine
Branch: master
Commit: dcfd1a90166820bd27b33bb744e2cd1a7f6e747a
URL: https://source.winehq.org/git/wine.git/?a=commit;h=dcfd1a90166820bd27b33bb744e2cd1a7f6e747a
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Mon Nov 12 13:31:19 2018 +0330
d3d8: Do not specify WINED3D_TEXTURE_CREATE_MAPPABLE in cubetexture_init().
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/d3d8/texture.c | 3 ---
1 file changed, 3 deletions(-)
diff --git a/dlls/d3d8/texture.c b/dlls/d3d8/texture.c
index b06ebd4..7bfca86 100644
--- a/dlls/d3d8/texture.c
+++ b/dlls/d3d8/texture.c
@@ -1163,9 +1163,6 @@ HRESULT cubetexture_init(struct d3d8_texture *texture, struct d3d8_device *devic
desc.depth = 1;
desc.size = 0;
- if (pool != D3DPOOL_DEFAULT || (usage & D3DUSAGE_DYNAMIC))
- flags |= WINED3D_TEXTURE_CREATE_MAPPABLE;
-
if (!levels)
levels = wined3d_log2i(edge_length) + 1;
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