Henri Verbeet : d3d8: Do not add map access indiscriminately in texture_init().

Alexandre Julliard julliard at winehq.org
Mon Nov 12 16:26:55 CST 2018


Module: wine
Branch: master
Commit: b5606045bc4b6bc38c762ffbb509aa71e09d31d8
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=b5606045bc4b6bc38c762ffbb509aa71e09d31d8

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Mon Nov 12 13:31:22 2018 +0330

d3d8: Do not add map access indiscriminately in texture_init().

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/d3d8/texture.c | 3 +--
 1 file changed, 1 insertion(+), 2 deletions(-)

diff --git a/dlls/d3d8/texture.c b/dlls/d3d8/texture.c
index 7bfca86..0b86ed9 100644
--- a/dlls/d3d8/texture.c
+++ b/dlls/d3d8/texture.c
@@ -1110,8 +1110,7 @@ HRESULT texture_init(struct d3d8_texture *texture, struct d3d8_device *device,
     if (pool == D3DPOOL_SCRATCH)
         desc.usage |= WINED3DUSAGE_SCRATCH;
     desc.bind_flags = wined3d_bind_flags_from_d3d8_usage(usage) | WINED3D_BIND_SHADER_RESOURCE;
-    desc.access = wined3daccess_from_d3dpool(pool, usage)
-            | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
+    desc.access = wined3daccess_from_d3dpool(pool, usage);
     desc.width = width;
     desc.height = height;
     desc.depth = 1;




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