=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: ddraw: Do not use unset viewport in viewport_activate().
Alexandre Julliard
julliard at winehq.org
Mon Nov 12 16:26:56 CST 2018
Module: wine
Branch: master
Commit: ecad1995a0c13ec39673412adcc6f05e47ea51bc
URL: https://source.winehq.org/git/wine.git/?a=commit;h=ecad1995a0c13ec39673412adcc6f05e47ea51bc
Author: Józef Kucia <jkucia at codeweavers.com>
Date: Mon Nov 12 15:13:06 2018 +0100
ddraw: Do not use unset viewport in viewport_activate().
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/ddraw/viewport.c | 6 ++++++
1 file changed, 6 insertions(+)
diff --git a/dlls/ddraw/viewport.c b/dlls/ddraw/viewport.c
index 8cc60f1..e6f8621 100644
--- a/dlls/ddraw/viewport.c
+++ b/dlls/ddraw/viewport.c
@@ -68,6 +68,12 @@ void viewport_activate(struct d3d_viewport *This, BOOL ignore_lights)
}
}
+ if (This->version == DDRAW_VIEWPORT_VERSION_NONE)
+ {
+ TRACE("Viewport data was not set.\n");
+ return;
+ }
+
/* And copy the values in the structure used by the device */
if (This->version == DDRAW_VIEWPORT_VERSION_2)
{
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