Henri Verbeet : d3d8: Do not add map access indiscriminately in d3d8_device_create_surface().

Alexandre Julliard julliard at winehq.org
Tue Nov 13 15:01:58 CST 2018


Module: wine
Branch: master
Commit: 366d2bb75e2f805285591cd28f45f5dc09c06450
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=366d2bb75e2f805285591cd28f45f5dc09c06450

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Tue Nov 13 16:58:15 2018 +0330

d3d8: Do not add map access indiscriminately in d3d8_device_create_surface().

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/d3d8/device.c | 3 +--
 1 file changed, 1 insertion(+), 2 deletions(-)

diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index 885849f..476e3e1 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -1166,8 +1166,7 @@ static HRESULT d3d8_device_create_surface(struct d3d8_device *device, UINT width
     if (pool == D3DPOOL_SCRATCH)
         desc.usage |= WINED3DUSAGE_SCRATCH;
     desc.bind_flags = wined3d_bind_flags_from_d3d8_usage(usage);
-    desc.access = wined3daccess_from_d3dpool(pool, usage)
-            | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
+    desc.access = wined3daccess_from_d3dpool(pool, usage);
     desc.width = width;
     desc.height = height;
     desc.depth = 1;




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