=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: vkd3d-shader: Implement shader visibility for UAV counters.
Alexandre Julliard
julliard at winehq.org
Thu Nov 15 16:42:52 CST 2018
Module: vkd3d
Branch: master
Commit: 7decb65f54246172da64e36ea81fb047d507c34c
URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=7decb65f54246172da64e36ea81fb047d507c34c
Author: Józef Kucia <jkucia at codeweavers.com>
Date: Thu Nov 15 16:32:40 2018 +0100
vkd3d-shader: Implement shader visibility for UAV counters.
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
include/vkd3d_shader.h | 1 +
libs/vkd3d-shader/spirv.c | 4 +++-
libs/vkd3d/state.c | 1 +
3 files changed, 5 insertions(+), 1 deletion(-)
diff --git a/include/vkd3d_shader.h b/include/vkd3d_shader.h
index c0d1f65..7d9bf70 100644
--- a/include/vkd3d_shader.h
+++ b/include/vkd3d_shader.h
@@ -111,6 +111,7 @@ struct vkd3d_shader_combined_resource_sampler
struct vkd3d_shader_uav_counter_binding
{
unsigned int register_index; /* u# */
+ enum vkd3d_shader_visibility shader_visibility;
struct vkd3d_shader_descriptor_binding binding;
unsigned int offset;
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c
index 1655bf3..12fa300 100644
--- a/libs/vkd3d-shader/spirv.c
+++ b/libs/vkd3d-shader/spirv.c
@@ -2086,10 +2086,12 @@ static struct vkd3d_shader_descriptor_binding vkd3d_dxbc_compiler_get_descriptor
{
const struct vkd3d_shader_uav_counter_binding *current = &shader_interface->uav_counters[i];
+ if (!vkd3d_dxbc_compiler_check_shader_visibility(compiler, current->shader_visibility))
+ continue;
+
if (current->offset)
FIXME("Atomic counter offsets are not supported yet.\n");
- /* FIXME: Implement shader visibility for UAV counters. */
if (current->register_index == reg_idx)
return current->binding;
}
diff --git a/libs/vkd3d/state.c b/libs/vkd3d/state.c
index bf4eee9..3ee602f 100644
--- a/libs/vkd3d/state.c
+++ b/libs/vkd3d/state.c
@@ -1367,6 +1367,7 @@ static HRESULT d3d12_pipeline_state_init_compute_uav_counters(struct d3d12_pipel
continue;
state->uav_counters[j].register_index = i;
+ state->uav_counters[j].shader_visibility = VKD3D_SHADER_VISIBILITY_COMPUTE;
state->uav_counters[j].binding.set = context.set_index;
state->uav_counters[j].binding.binding = context.descriptor_binding;
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