Henri Verbeet : d3d8: Disallow rendertarget and depth/ stencil usage on index buffers.
Alexandre Julliard
julliard at winehq.org
Wed Nov 21 16:08:06 CST 2018
Module: wine
Branch: master
Commit: b9d50242a639ce22aaca52b7446958f006ea8c28
URL: https://source.winehq.org/git/wine.git/?a=commit;h=b9d50242a639ce22aaca52b7446958f006ea8c28
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Wed Nov 21 17:05:24 2018 +0330
d3d8: Disallow rendertarget and depth/stencil usage on index buffers.
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/d3d8/buffer.c | 4 ++++
dlls/d3d8/tests/device.c | 8 +++-----
2 files changed, 7 insertions(+), 5 deletions(-)
diff --git a/dlls/d3d8/buffer.c b/dlls/d3d8/buffer.c
index 8487312..558583d 100644
--- a/dlls/d3d8/buffer.c
+++ b/dlls/d3d8/buffer.c
@@ -580,6 +580,10 @@ HRESULT indexbuffer_init(struct d3d8_indexbuffer *buffer, struct d3d8_device *de
if (pool == D3DPOOL_SCRATCH)
return D3DERR_INVALIDCALL;
+ /* In d3d8, buffers can't be used as rendertarget or depth/stencil buffer. */
+ if (usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL))
+ return D3DERR_INVALIDCALL;
+
desc.byte_width = size;
desc.usage = (usage & WINED3DUSAGE_MASK) | WINED3DUSAGE_STATICDECL;
if (pool == D3DPOOL_SCRATCH)
diff --git a/dlls/d3d8/tests/device.c b/dlls/d3d8/tests/device.c
index b3260ea..49d2a98 100644
--- a/dlls/d3d8/tests/device.c
+++ b/dlls/d3d8/tests/device.c
@@ -9130,16 +9130,14 @@ static void test_resource_access(void)
hr = IDirect3DDevice8_CreateIndexBuffer(device, 16, tests[i].usage,
tests[i].format == FORMAT_COLOUR ? D3DFMT_INDEX32 : D3DFMT_INDEX16, tests[i].pool, &ib);
- todo_wine_if(tests[i].pool != D3DPOOL_SCRATCH && tests[i].usage & ~D3DUSAGE_DYNAMIC)
- ok(hr == (tests[i].pool == D3DPOOL_SCRATCH || (tests[i].usage & ~D3DUSAGE_DYNAMIC)
- ? D3DERR_INVALIDCALL : D3D_OK), "Test %u: Got unexpected hr %#x.\n", i, hr);
+ ok(hr == (tests[i].pool == D3DPOOL_SCRATCH || (tests[i].usage & ~D3DUSAGE_DYNAMIC)
+ ? D3DERR_INVALIDCALL : D3D_OK), "Test %u: Got unexpected hr %#x.\n", i, hr);
if (FAILED(hr))
continue;
hr = IDirect3DIndexBuffer8_GetDesc(ib, &ib_desc);
ok(hr == D3D_OK, "Test %u: Got unexpected hr %#x.\n", i, hr);
- todo_wine_if(tests[i].usage & ~D3DUSAGE_DYNAMIC)
- ok(ib_desc.Usage == tests[i].usage, "Test %u: Got unexpected usage %#x.\n", i, ib_desc.Usage);
+ ok(ib_desc.Usage == tests[i].usage, "Test %u: Got unexpected usage %#x.\n", i, ib_desc.Usage);
ok(ib_desc.Pool == tests[i].pool, "Test %u: Got unexpected pool %#x.\n", i, ib_desc.Pool);
hr = IDirect3DIndexBuffer8_Lock(ib, 0, 0, &data, 0);
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