Henri Verbeet : d3d10: Handle D3D10_DRIVER_TYPE_WARP in D3D10CreateDevice( ).

Alexandre Julliard julliard at winehq.org
Thu Nov 29 15:09:38 CST 2018


Module: wine
Branch: stable
Commit: 5d756e2020773688743b9e1cf608134553d64e54
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=5d756e2020773688743b9e1cf608134553d64e54

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Sun Aug  5 03:05:45 2018 +0430

d3d10: Handle D3D10_DRIVER_TYPE_WARP in D3D10CreateDevice().

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
(cherry picked from commit f6484434cb68cfb497464f9df28a3e1d0c4f8ca3)
Signed-off-by: Michael Stefaniuc <mstefani at winehq.org>

---

 dlls/d3d10/d3d10_main.c | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/dlls/d3d10/d3d10_main.c b/dlls/d3d10/d3d10_main.c
index 52585f0..480e17e 100644
--- a/dlls/d3d10/d3d10_main.c
+++ b/dlls/d3d10/d3d10_main.c
@@ -63,6 +63,8 @@ HRESULT WINAPI D3D10CreateDevice(IDXGIAdapter *adapter, D3D10_DRIVER_TYPE driver
 
         switch (driver_type)
         {
+            case D3D10_DRIVER_TYPE_WARP:
+                FIXME("WARP driver not implemented, falling back to hardware.\n");
             case D3D10_DRIVER_TYPE_HARDWARE:
             {
                 hr = IDXGIFactory_EnumAdapters(factory, 0, &adapter);




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