=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: tests: Add simple test for creating placed resources.
Alexandre Julliard
julliard at winehq.org
Mon Oct 1 20:40:45 CDT 2018
Module: vkd3d
Branch: master
Commit: 4595f71afd03591da0937201fdacd7ebf003c0ee
URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=4595f71afd03591da0937201fdacd7ebf003c0ee
Author: Józef Kucia <jkucia at codeweavers.com>
Date: Mon Oct 1 13:57:11 2018 +0200
tests: Add simple test for creating placed resources.
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
tests/d3d12.c | 87 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
1 file changed, 87 insertions(+)
diff --git a/tests/d3d12.c b/tests/d3d12.c
index c7f4977..cff4397 100644
--- a/tests/d3d12.c
+++ b/tests/d3d12.c
@@ -1921,6 +1921,92 @@ done:
ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
}
+static void test_create_placed_resource(void)
+{
+ D3D12_GPU_VIRTUAL_ADDRESS gpu_address;
+ D3D12_RESOURCE_DESC resource_desc;
+ ID3D12Device *device, *tmp_device;
+ D3D12_CLEAR_VALUE clear_value;
+ D3D12_HEAP_DESC heap_desc;
+ ID3D12Resource *resource;
+ ID3D12Heap *heap;
+ ULONG refcount;
+ HRESULT hr;
+
+ if (!(device = create_device()))
+ {
+ skip("Failed to create device.\n");
+ return;
+ }
+
+ heap_desc.SizeInBytes = D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT;
+ memset(&heap_desc.Properties, 0, sizeof(heap_desc.Properties));
+ heap_desc.Properties.Type = D3D12_HEAP_TYPE_DEFAULT;
+ heap_desc.Alignment = 0;
+ heap_desc.Flags = D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS;
+ hr = ID3D12Device_CreateHeap(device, &heap_desc, &IID_ID3D12Heap, (void **)&heap);
+ ok(hr == S_OK, "Failed to create heap, hr %#x.\n", hr);
+
+ resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
+ resource_desc.Alignment = 0;
+ resource_desc.Width = 32;
+ resource_desc.Height = 1;
+ resource_desc.DepthOrArraySize = 1;
+ resource_desc.MipLevels = 1;
+ resource_desc.Format = DXGI_FORMAT_UNKNOWN;
+ resource_desc.SampleDesc.Count = 1;
+ resource_desc.SampleDesc.Quality = 0;
+ resource_desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
+ resource_desc.Flags = 0;
+
+ clear_value.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
+ clear_value.Color[0] = 1.0f;
+ clear_value.Color[1] = 0.0f;
+ clear_value.Color[2] = 0.0f;
+ clear_value.Color[3] = 1.0f;
+
+ refcount = get_refcount(heap);
+ ok(refcount == 1, "Got unexpected refcount %u.\n", (unsigned int)refcount);
+
+ hr = ID3D12Device_CreatePlacedResource(device, heap, 0,
+ &resource_desc, D3D12_RESOURCE_STATE_COMMON, NULL,
+ &IID_ID3D12Resource, (void **)&resource);
+ ok(hr == S_OK, "Failed to create placed resource, hr %#x.\n", hr);
+
+ refcount = get_refcount(heap);
+ ok(refcount == 1, "Got unexpected refcount %u.\n", (unsigned int)refcount);
+
+ refcount = get_refcount(device);
+ ok(refcount == 3, "Got unexpected refcount %u.\n", (unsigned int)refcount);
+ hr = ID3D12Resource_GetDevice(resource, &IID_ID3D12Device, (void **)&tmp_device);
+ ok(hr == S_OK, "Failed to get device, hr %#x.\n", hr);
+ refcount = get_refcount(device);
+ ok(refcount == 4, "Got unexpected refcount %u.\n", (unsigned int)refcount);
+ refcount = ID3D12Device_Release(tmp_device);
+ ok(refcount == 3, "Got unexpected refcount %u.\n", (unsigned int)refcount);
+
+ check_interface(resource, &IID_ID3D12Object, TRUE);
+ check_interface(resource, &IID_ID3D12DeviceChild, TRUE);
+ check_interface(resource, &IID_ID3D12Pageable, TRUE);
+ check_interface(resource, &IID_ID3D12Resource, TRUE);
+
+ gpu_address = ID3D12Resource_GetGPUVirtualAddress(resource);
+ ok(gpu_address, "Got unexpected GPU virtual address %#"PRIx64".\n", gpu_address);
+
+ refcount = ID3D12Resource_Release(resource);
+ ok(!refcount, "ID3D12Resource has %u references left.\n", (unsigned int)refcount);
+
+ /* The clear value must be NULL for buffers. */
+ hr = ID3D12Device_CreatePlacedResource(device, heap, 0,
+ &resource_desc, D3D12_RESOURCE_STATE_COMMON, &clear_value,
+ &IID_ID3D12Resource, (void **)&resource);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+
+ ID3D12Heap_Release(heap);
+ refcount = ID3D12Device_Release(device);
+ ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
+}
+
static void test_create_descriptor_heap(void)
{
D3D12_DESCRIPTOR_HEAP_DESC heap_desc;
@@ -20415,6 +20501,7 @@ START_TEST(d3d12)
run_test(test_create_command_queue);
run_test(test_create_committed_resource);
run_test(test_create_heap);
+ run_test(test_create_placed_resource);
run_test(test_create_descriptor_heap);
run_test(test_create_sampler);
run_test(test_create_unordered_access_view);
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