=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Validate byte code pointer in shader_init().

Alexandre Julliard julliard at winehq.org
Wed Oct 3 18:23:29 CDT 2018


Module: wine
Branch: master
Commit: 0e35782fe86f08dc2852abee6e25caf9de9470b3
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=0e35782fe86f08dc2852abee6e25caf9de9470b3

Author: Józef Kucia <jkucia at codeweavers.com>
Date:   Wed Oct  3 12:32:22 2018 +0200

wined3d: Validate byte code pointer in shader_init().

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/shader.c | 21 +++------------------
 1 file changed, 3 insertions(+), 18 deletions(-)

diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index 438af50..9524757 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -3699,6 +3699,9 @@ static HRESULT shader_init(struct wined3d_shader *shader, struct wined3d_device
     TRACE("byte_code %p, byte_code_size %#lx, format %#x.\n",
             desc->byte_code, (long)desc->byte_code_size, desc->format);
 
+    if (!desc->byte_code)
+        return WINED3DERR_INVALIDCALL;
+
     if (!(shader->frontend = shader_select_frontend(desc->format)))
     {
         FIXME("Unable to find frontend for shader.\n");
@@ -4251,9 +4254,6 @@ HRESULT CDECL wined3d_shader_create_cs(struct wined3d_device *device, const stru
     TRACE("device %p, desc %p, parent %p, parent_ops %p, shader %p.\n",
             device, desc, parent, parent_ops, shader);
 
-    if (!desc->byte_code)
-        return WINED3DERR_INVALIDCALL;
-
     if (!(object = heap_alloc_zero(sizeof(*object))))
         return E_OUTOFMEMORY;
 
@@ -4288,9 +4288,6 @@ HRESULT CDECL wined3d_shader_create_ds(struct wined3d_device *device, const stru
     TRACE("device %p, desc %p, parent %p, parent_ops %p, shader %p.\n",
             device, desc, parent, parent_ops, shader);
 
-    if (!desc->byte_code)
-        return WINED3DERR_INVALIDCALL;
-
     if (!(object = heap_alloc_zero(sizeof(*object))))
         return E_OUTOFMEMORY;
 
@@ -4326,9 +4323,6 @@ HRESULT CDECL wined3d_shader_create_gs(struct wined3d_device *device, const stru
     TRACE("device %p, desc %p, so_desc %p, parent %p, parent_ops %p, shader %p.\n",
             device, desc, so_desc, parent, parent_ops, shader);
 
-    if (!desc->byte_code)
-        return WINED3DERR_INVALIDCALL;
-
     if (!(object = heap_alloc_zero(sizeof(*object))))
         return E_OUTOFMEMORY;
 
@@ -4356,9 +4350,6 @@ HRESULT CDECL wined3d_shader_create_hs(struct wined3d_device *device, const stru
     TRACE("device %p, desc %p, parent %p, parent_ops %p, shader %p.\n",
             device, desc, parent, parent_ops, shader);
 
-    if (!desc->byte_code)
-        return WINED3DERR_INVALIDCALL;
-
     if (!(object = heap_alloc_zero(sizeof(*object))))
         return E_OUTOFMEMORY;
 
@@ -4393,9 +4384,6 @@ HRESULT CDECL wined3d_shader_create_ps(struct wined3d_device *device, const stru
     TRACE("device %p, desc %p, parent %p, parent_ops %p, shader %p.\n",
             device, desc, parent, parent_ops, shader);
 
-    if (!desc->byte_code)
-        return WINED3DERR_INVALIDCALL;
-
     if (!(object = heap_alloc_zero(sizeof(*object))))
         return E_OUTOFMEMORY;
 
@@ -4423,9 +4411,6 @@ HRESULT CDECL wined3d_shader_create_vs(struct wined3d_device *device, const stru
     TRACE("device %p, desc %p, parent %p, parent_ops %p, shader %p.\n",
             device, desc, parent, parent_ops, shader);
 
-    if (!desc->byte_code)
-        return WINED3DERR_INVALIDCALL;
-
     if (!(object = heap_alloc_zero(sizeof(*object))))
         return E_OUTOFMEMORY;
 




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