=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Accept full DXBC.
Alexandre Julliard
julliard at winehq.org
Fri Oct 5 16:40:40 CDT 2018
Module: wine
Branch: master
Commit: 72ea1419d5ac71f69b339728372f93609cdf8b1a
URL: https://source.winehq.org/git/wine.git/?a=commit;h=72ea1419d5ac71f69b339728372f93609cdf8b1a
Author: Józef Kucia <jkucia at codeweavers.com>
Date: Fri Oct 5 14:10:17 2018 +0200
wined3d: Accept full DXBC.
In order to make it easier to add shader backends based on external
libraries, e.g. vkd3d-shader. Additionally, allows us to easily parse
additional DXBC chunks in wined3d.
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/shader.c | 105 ++++++++-----
dlls/wined3d/shader_sm4.c | 329 +++++++++++++++++++++++++++++++++++++++++
dlls/wined3d/wined3d_private.h | 9 +-
include/wine/wined3d.h | 1 +
4 files changed, 404 insertions(+), 40 deletions(-)
Diff: https://source.winehq.org/git/wine.git/?a=commitdiff;h=72ea1419d5ac71f69b339728372f93609cdf8b1a
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