Matteo Bruni : wined3d: Dump view descriptor contents.
Alexandre Julliard
julliard at winehq.org
Fri Oct 12 18:00:41 CDT 2018
Module: wine
Branch: master
Commit: c7568a57067b1d51d0918c800cbfc71d204d260f
URL: https://source.winehq.org/git/wine.git/?a=commit;h=c7568a57067b1d51d0918c800cbfc71d204d260f
Author: Matteo Bruni <mbruni at codeweavers.com>
Date: Fri Oct 12 15:39:54 2018 +0200
wined3d: Dump view descriptor contents.
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/utils.c | 25 +++++++++++++++++++++++++
dlls/wined3d/view.c | 12 ++++++------
dlls/wined3d/wined3d_private.h | 2 ++
3 files changed, 33 insertions(+), 6 deletions(-)
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index d62578b..da01bbb 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -4468,6 +4468,31 @@ const char *wined3d_debug_bind_flags(DWORD bind_flags)
return wine_dbg_sprintf("%s", buffer.str);
}
+const char *wined3d_debug_view_desc(const struct wined3d_view_desc *d, const struct wined3d_resource *resource)
+{
+ struct debug_buffer buffer;
+ unsigned int flags = d->flags;
+
+ init_debug_buffer(&buffer, "0");
+#define VIEW_FLAG_TO_STR(x) if (flags & x) { debug_append(&buffer, #x, " | "); flags &= ~x; }
+ VIEW_FLAG_TO_STR(WINED3D_VIEW_BUFFER_RAW);
+ VIEW_FLAG_TO_STR(WINED3D_VIEW_BUFFER_APPEND);
+ VIEW_FLAG_TO_STR(WINED3D_VIEW_BUFFER_COUNTER);
+ VIEW_FLAG_TO_STR(WINED3D_VIEW_TEXTURE_CUBE);
+ VIEW_FLAG_TO_STR(WINED3D_VIEW_TEXTURE_ARRAY);
+#undef VIEW_FLAG_TO_STR
+ if (flags)
+ FIXME("Unrecognised view flag(s) %#x.\n", flags);
+
+ if (resource->type == WINED3D_RTYPE_BUFFER)
+ return wine_dbg_sprintf("format %s, flags %s, start_idx %u, count %u",
+ debug_d3dformat(d->format_id), buffer.str, d->u.buffer.start_idx, d->u.buffer.count);
+ else
+ return wine_dbg_sprintf("format %s, flags %s, level_idx %u, level_count %u, layer_idx %u, layer_count %u",
+ debug_d3dformat(d->format_id), buffer.str, d->u.texture.level_idx, d->u.texture.level_count,
+ d->u.texture.layer_idx, d->u.texture.layer_count);
+}
+
const char *debug_d3dusage(DWORD usage)
{
struct debug_buffer buffer;
diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c
index b8a3568..3662250 100644
--- a/dlls/wined3d/view.c
+++ b/dlls/wined3d/view.c
@@ -620,8 +620,8 @@ HRESULT CDECL wined3d_rendertarget_view_create(const struct wined3d_view_desc *d
struct wined3d_rendertarget_view *object;
HRESULT hr;
- TRACE("desc %p, resource %p, parent %p, parent_ops %p, view %p.\n",
- desc, resource, parent, parent_ops, view);
+ TRACE("desc %s, resource %p, parent %p, parent_ops %p, view %p.\n",
+ wined3d_debug_view_desc(desc, resource), resource, parent, parent_ops, view);
if (!(object = heap_alloc_zero(sizeof(*object))))
return E_OUTOFMEMORY;
@@ -799,8 +799,8 @@ HRESULT CDECL wined3d_shader_resource_view_create(const struct wined3d_view_desc
struct wined3d_shader_resource_view *object;
HRESULT hr;
- TRACE("desc %p, resource %p, parent %p, parent_ops %p, view %p.\n",
- desc, resource, parent, parent_ops, view);
+ TRACE("desc %s, resource %p, parent %p, parent_ops %p, view %p.\n",
+ wined3d_debug_view_desc(desc, resource), resource, parent, parent_ops, view);
if (!(object = heap_alloc_zero(sizeof(*object))))
return E_OUTOFMEMORY;
@@ -1167,8 +1167,8 @@ HRESULT CDECL wined3d_unordered_access_view_create(const struct wined3d_view_des
struct wined3d_unordered_access_view *object;
HRESULT hr;
- TRACE("desc %p, resource %p, parent %p, parent_ops %p, view %p.\n",
- desc, resource, parent, parent_ops, view);
+ TRACE("desc %s, resource %p, parent %p, parent_ops %p, view %p.\n",
+ wined3d_debug_view_desc(desc, resource), resource, parent, parent_ops, view);
if (!(object = heap_alloc_zero(sizeof(*object))))
return E_OUTOFMEMORY;
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index dbab1aa..c376186 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -3065,6 +3065,8 @@ static inline BOOL isStateDirty(const struct wined3d_context *context, DWORD sta
const char *wined3d_debug_resource_access(DWORD access) DECLSPEC_HIDDEN;
const char *wined3d_debug_bind_flags(DWORD bind_flags) DECLSPEC_HIDDEN;
+const char *wined3d_debug_view_desc(const struct wined3d_view_desc *d,
+ const struct wined3d_resource *resource) DECLSPEC_HIDDEN;
static inline BOOL wined3d_resource_access_is_managed(unsigned int access)
{
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