Matteo Bruni : wined3d: Dump view descriptor contents.

Alexandre Julliard julliard at winehq.org
Fri Oct 12 18:00:41 CDT 2018


Module: wine
Branch: master
Commit: c7568a57067b1d51d0918c800cbfc71d204d260f
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=c7568a57067b1d51d0918c800cbfc71d204d260f

Author: Matteo Bruni <mbruni at codeweavers.com>
Date:   Fri Oct 12 15:39:54 2018 +0200

wined3d: Dump view descriptor contents.

Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/utils.c           | 25 +++++++++++++++++++++++++
 dlls/wined3d/view.c            | 12 ++++++------
 dlls/wined3d/wined3d_private.h |  2 ++
 3 files changed, 33 insertions(+), 6 deletions(-)

diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index d62578b..da01bbb 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -4468,6 +4468,31 @@ const char *wined3d_debug_bind_flags(DWORD bind_flags)
     return wine_dbg_sprintf("%s", buffer.str);
 }
 
+const char *wined3d_debug_view_desc(const struct wined3d_view_desc *d, const struct wined3d_resource *resource)
+{
+    struct debug_buffer buffer;
+    unsigned int flags = d->flags;
+
+    init_debug_buffer(&buffer, "0");
+#define VIEW_FLAG_TO_STR(x) if (flags & x) { debug_append(&buffer, #x, " | "); flags &= ~x; }
+    VIEW_FLAG_TO_STR(WINED3D_VIEW_BUFFER_RAW);
+    VIEW_FLAG_TO_STR(WINED3D_VIEW_BUFFER_APPEND);
+    VIEW_FLAG_TO_STR(WINED3D_VIEW_BUFFER_COUNTER);
+    VIEW_FLAG_TO_STR(WINED3D_VIEW_TEXTURE_CUBE);
+    VIEW_FLAG_TO_STR(WINED3D_VIEW_TEXTURE_ARRAY);
+#undef VIEW_FLAG_TO_STR
+    if (flags)
+        FIXME("Unrecognised view flag(s) %#x.\n", flags);
+
+    if (resource->type == WINED3D_RTYPE_BUFFER)
+        return wine_dbg_sprintf("format %s, flags %s, start_idx %u, count %u",
+                debug_d3dformat(d->format_id), buffer.str, d->u.buffer.start_idx, d->u.buffer.count);
+    else
+        return wine_dbg_sprintf("format %s, flags %s, level_idx %u, level_count %u, layer_idx %u, layer_count %u",
+                debug_d3dformat(d->format_id), buffer.str, d->u.texture.level_idx, d->u.texture.level_count,
+                d->u.texture.layer_idx, d->u.texture.layer_count);
+}
+
 const char *debug_d3dusage(DWORD usage)
 {
     struct debug_buffer buffer;
diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c
index b8a3568..3662250 100644
--- a/dlls/wined3d/view.c
+++ b/dlls/wined3d/view.c
@@ -620,8 +620,8 @@ HRESULT CDECL wined3d_rendertarget_view_create(const struct wined3d_view_desc *d
     struct wined3d_rendertarget_view *object;
     HRESULT hr;
 
-    TRACE("desc %p, resource %p, parent %p, parent_ops %p, view %p.\n",
-            desc, resource, parent, parent_ops, view);
+    TRACE("desc %s, resource %p, parent %p, parent_ops %p, view %p.\n",
+            wined3d_debug_view_desc(desc, resource), resource, parent, parent_ops, view);
 
     if (!(object = heap_alloc_zero(sizeof(*object))))
         return E_OUTOFMEMORY;
@@ -799,8 +799,8 @@ HRESULT CDECL wined3d_shader_resource_view_create(const struct wined3d_view_desc
     struct wined3d_shader_resource_view *object;
     HRESULT hr;
 
-    TRACE("desc %p, resource %p, parent %p, parent_ops %p, view %p.\n",
-            desc, resource, parent, parent_ops, view);
+    TRACE("desc %s, resource %p, parent %p, parent_ops %p, view %p.\n",
+            wined3d_debug_view_desc(desc, resource), resource, parent, parent_ops, view);
 
     if (!(object = heap_alloc_zero(sizeof(*object))))
         return E_OUTOFMEMORY;
@@ -1167,8 +1167,8 @@ HRESULT CDECL wined3d_unordered_access_view_create(const struct wined3d_view_des
     struct wined3d_unordered_access_view *object;
     HRESULT hr;
 
-    TRACE("desc %p, resource %p, parent %p, parent_ops %p, view %p.\n",
-            desc, resource, parent, parent_ops, view);
+    TRACE("desc %s, resource %p, parent %p, parent_ops %p, view %p.\n",
+            wined3d_debug_view_desc(desc, resource), resource, parent, parent_ops, view);
 
     if (!(object = heap_alloc_zero(sizeof(*object))))
         return E_OUTOFMEMORY;
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index dbab1aa..c376186 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -3065,6 +3065,8 @@ static inline BOOL isStateDirty(const struct wined3d_context *context, DWORD sta
 
 const char *wined3d_debug_resource_access(DWORD access) DECLSPEC_HIDDEN;
 const char *wined3d_debug_bind_flags(DWORD bind_flags) DECLSPEC_HIDDEN;
+const char *wined3d_debug_view_desc(const struct wined3d_view_desc *d,
+        const struct wined3d_resource *resource) DECLSPEC_HIDDEN;
 
 static inline BOOL wined3d_resource_access_is_managed(unsigned int access)
 {




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