Matteo Bruni : wined3d: Add fallback to EXT_polygon_offset_clamp.
Alexandre Julliard
julliard at winehq.org
Fri Oct 12 18:00:41 CDT 2018
Module: wine
Branch: master
Commit: b34a21740f4bc8d7d7d27ad462a4de7fc078cfcc
URL: https://source.winehq.org/git/wine.git/?a=commit;h=b34a21740f4bc8d7d7d27ad462a4de7fc078cfcc
Author: Matteo Bruni <mbruni at codeweavers.com>
Date: Fri Oct 12 15:39:56 2018 +0200
wined3d: Add fallback to EXT_polygon_offset_clamp.
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/adapter_gl.c | 4 ++++
1 file changed, 4 insertions(+)
diff --git a/dlls/wined3d/adapter_gl.c b/dlls/wined3d/adapter_gl.c
index 16a26b8..cedfe23 100644
--- a/dlls/wined3d/adapter_gl.c
+++ b/dlls/wined3d/adapter_gl.c
@@ -184,6 +184,7 @@ static const struct wined3d_extension_map gl_extension_map[] =
{"GL_EXT_packed_depth_stencil", EXT_PACKED_DEPTH_STENCIL },
{"GL_EXT_packed_float", EXT_PACKED_FLOAT },
{"GL_EXT_point_parameters", EXT_POINT_PARAMETERS },
+ {"GL_EXT_polygon_offset_clamp", ARB_POLYGON_OFFSET_CLAMP },
{"GL_EXT_provoking_vertex", EXT_PROVOKING_VERTEX },
{"GL_EXT_secondary_color", EXT_SECONDARY_COLOR },
{"GL_EXT_stencil_two_side", EXT_STENCIL_TWO_SIDE },
@@ -2481,6 +2482,8 @@ static void load_gl_funcs(struct wined3d_gl_info *gl_info)
/* GL_EXT_point_parameters */
USE_GL_FUNC(glPointParameterfEXT)
USE_GL_FUNC(glPointParameterfvEXT)
+ /* GL_EXT_polgyon_offset_clamp */
+ USE_GL_FUNC(glPolygonOffsetClampEXT)
/* GL_EXT_provoking_vertex */
USE_GL_FUNC(glProvokingVertexEXT)
/* GL_EXT_secondary_color */
@@ -2774,6 +2777,7 @@ static void load_gl_funcs(struct wined3d_gl_info *gl_info)
MAP_GL_FUNCTION(glLinkProgram, glLinkProgramARB);
MAP_GL_FUNCTION(glMapBuffer, glMapBufferARB);
MAP_GL_FUNCTION(glMinSampleShading, glMinSampleShadingARB);
+ MAP_GL_FUNCTION(glPolygonOffsetClamp, glPolygonOffsetClampEXT);
MAP_GL_FUNCTION_CAST(glShaderSource, glShaderSourceARB);
MAP_GL_FUNCTION(glTexBuffer, glTexBufferARB);
MAP_GL_FUNCTION_CAST(glTexImage3D, glTexImage3DEXT);
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