=?UTF-8?Q?Stefan=20D=C3=B6singer=20?=: ddraw/tests: Look for more messages when losing focus.

Alexandre Julliard julliard at winehq.org
Mon Oct 15 16:15:28 CDT 2018


Module: wine
Branch: master
Commit: 4e80641d87f2fa8d1fbf50f9485709058d062ed4
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=4e80641d87f2fa8d1fbf50f9485709058d062ed4

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Sat Oct 13 16:13:50 2018 -0700

ddraw/tests: Look for more messages when losing focus.

Signed-off-by: Stefan Dösinger <stefan at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/ddraw/tests/ddraw1.c | 6 +++++-
 dlls/ddraw/tests/ddraw2.c | 6 +++++-
 dlls/ddraw/tests/ddraw4.c | 6 +++++-
 dlls/ddraw/tests/ddraw7.c | 6 +++++-
 4 files changed, 20 insertions(+), 4 deletions(-)

diff --git a/dlls/ddraw/tests/ddraw1.c b/dlls/ddraw/tests/ddraw1.c
index ee4fa5b..aad7bbf 100644
--- a/dlls/ddraw/tests/ddraw1.c
+++ b/dlls/ddraw/tests/ddraw1.c
@@ -2447,8 +2447,12 @@ static void test_coop_level_mode_set(void)
     static const struct message exclusive_focus_loss_messages[] =
     {
         {WM_ACTIVATE,           TRUE,   WA_INACTIVE},
+        {WM_WINDOWPOSCHANGING,  FALSE,  0}, /* Window resize due to mode change. */
+        {WM_WINDOWPOSCHANGED,   FALSE,  0},
+        {WM_SIZE,               TRUE,   SIZE_RESTORED}, /* Generated by DefWindowProc. */
         {WM_DISPLAYCHANGE,      FALSE,  0},
-        {WM_WINDOWPOSCHANGING,  FALSE,  0},
+        {WM_KILLFOCUS,          FALSE,  0},
+        {WM_WINDOWPOSCHANGING,  FALSE,  0}, /* Window minimized. */
         /* Like d3d8 and d3d9 ddraw seems to use SW_SHOWMINIMIZED instead of
          * SW_MINIMIZED, causing a recursive window activation that does not
          * produce the same result in Wine yet. Ignore the difference for now.
diff --git a/dlls/ddraw/tests/ddraw2.c b/dlls/ddraw/tests/ddraw2.c
index 9394705..29c3c84 100644
--- a/dlls/ddraw/tests/ddraw2.c
+++ b/dlls/ddraw/tests/ddraw2.c
@@ -2572,8 +2572,12 @@ static void test_coop_level_mode_set(void)
     static const struct message exclusive_focus_loss_messages[] =
     {
         {WM_ACTIVATE,           TRUE,   WA_INACTIVE},
+        {WM_WINDOWPOSCHANGING,  FALSE,  0}, /* Window resize due to mode change. */
+        {WM_WINDOWPOSCHANGED,   FALSE,  0},
+        {WM_SIZE,               TRUE,   SIZE_RESTORED}, /* Generated by DefWindowProc. */
         {WM_DISPLAYCHANGE,      FALSE,  0},
-        {WM_WINDOWPOSCHANGING,  FALSE,  0},
+        {WM_KILLFOCUS,          FALSE,  0},
+        {WM_WINDOWPOSCHANGING,  FALSE,  0}, /* Window minimized. */
         /* Like d3d8 and d3d9 ddraw seems to use SW_SHOWMINIMIZED instead of
          * SW_MINIMIZED, causing a recursive window activation that does not
          * produce the same result in Wine yet. Ignore the difference for now.
diff --git a/dlls/ddraw/tests/ddraw4.c b/dlls/ddraw/tests/ddraw4.c
index 6a3630a..7cf61ce 100644
--- a/dlls/ddraw/tests/ddraw4.c
+++ b/dlls/ddraw/tests/ddraw4.c
@@ -2713,8 +2713,12 @@ static void test_coop_level_mode_set(void)
     static const struct message exclusive_focus_loss_messages[] =
     {
         {WM_ACTIVATE,           TRUE,   WA_INACTIVE},
+        {WM_WINDOWPOSCHANGING,  FALSE,  0}, /* Window resize due to mode change. */
+        {WM_WINDOWPOSCHANGED,   FALSE,  0},
+        {WM_SIZE,               TRUE,   SIZE_RESTORED}, /* Generated by DefWindowProc. */
         {WM_DISPLAYCHANGE,      FALSE,  0},
-        {WM_WINDOWPOSCHANGING,  FALSE,  0},
+        {WM_KILLFOCUS,          FALSE,  0},
+        {WM_WINDOWPOSCHANGING,  FALSE,  0}, /* Window minimized. */
         /* Like d3d8 and d3d9 ddraw seems to use SW_SHOWMINIMIZED instead of
          * SW_MINIMIZED, causing a recursive window activation that does not
          * produce the same result in Wine yet. Ignore the difference for now.
diff --git a/dlls/ddraw/tests/ddraw7.c b/dlls/ddraw/tests/ddraw7.c
index 5bb2951..6ae4207 100644
--- a/dlls/ddraw/tests/ddraw7.c
+++ b/dlls/ddraw/tests/ddraw7.c
@@ -2442,8 +2442,12 @@ static void test_coop_level_mode_set(void)
     static const struct message exclusive_focus_loss_messages[] =
     {
         {WM_ACTIVATE,           TRUE,   WA_INACTIVE},
+        {WM_WINDOWPOSCHANGING,  FALSE,  0}, /* Window resize due to mode change. */
+        {WM_WINDOWPOSCHANGED,   FALSE,  0},
+        {WM_SIZE,               TRUE,   SIZE_RESTORED}, /* Generated by DefWindowProc. */
         {WM_DISPLAYCHANGE,      FALSE,  0},
-        {WM_WINDOWPOSCHANGING,  FALSE,  0},
+        {WM_KILLFOCUS,          FALSE,  0},
+        {WM_WINDOWPOSCHANGING,  FALSE,  0}, /* Window minimized. */
         /* Like d3d8 and d3d9 ddraw seems to use SW_SHOWMINIMIZED instead of
          * SW_MINIMIZED, causing a recursive window activation that does not
          * produce the same result in Wine yet. Ignore the difference for now.




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