Daniel Ansorregui : d2d1: Use default NULL argument in SetBlendState call.
Alexandre Julliard
julliard at winehq.org
Tue Oct 16 15:53:07 CDT 2018
Module: wine
Branch: master
Commit: e55aca8f498536af974a031c2e9a4d905de9a7cf
URL: https://source.winehq.org/git/wine.git/?a=commit;h=e55aca8f498536af974a031c2e9a4d905de9a7cf
Author: Daniel Ansorregui <mailszeros at gmail.com>
Date: Mon Oct 15 20:17:15 2018 +0100
d2d1: Use default NULL argument in SetBlendState call.
Signed-off-by: Daniel Ansorregui <mailszeros at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/d2d1/device.c | 4 +---
1 file changed, 1 insertion(+), 3 deletions(-)
diff --git a/dlls/d2d1/device.c b/dlls/d2d1/device.c
index ff5caac..2593413 100644
--- a/dlls/d2d1/device.c
+++ b/dlls/d2d1/device.c
@@ -131,8 +131,6 @@ static void d2d_device_context_draw(struct d2d_device_context *render_target, en
D3D10_VIEWPORT vp;
HRESULT hr;
- static const float blend_factor[] = {1.0f, 1.0f, 1.0f, 1.0f};
-
vp.TopLeftX = 0;
vp.TopLeftY = 0;
vp.Width = render_target->pixel_size.width;
@@ -180,7 +178,7 @@ static void d2d_device_context_draw(struct d2d_device_context *render_target, en
ID3D10Device_OMSetRenderTargets(device, 1, &render_target->target->rtv, NULL);
if (brush)
{
- ID3D10Device_OMSetBlendState(device, render_target->bs, blend_factor, D3D10_DEFAULT_SAMPLE_MASK);
+ ID3D10Device_OMSetBlendState(device, render_target->bs, NULL, D3D10_DEFAULT_SAMPLE_MASK);
d2d_brush_bind_resources(brush, device, 0);
}
if (opacity_brush)
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