Henri Verbeet : wined3d: Introduce debug helpers for wined3d_bo_address structures.
Alexandre Julliard
julliard at winehq.org
Tue Oct 23 16:10:01 CDT 2018
Module: wine
Branch: master
Commit: c390f4155833cd8776fd1727cbdff96f4fd64607
URL: https://source.winehq.org/git/wine.git/?a=commit;h=c390f4155833cd8776fd1727cbdff96f4fd64607
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Tue Oct 23 12:36:38 2018 +0330
wined3d: Introduce debug helpers for wined3d_bo_address structures.
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/context.c | 8 ++++----
dlls/wined3d/texture.c | 4 ++--
dlls/wined3d/utils.c | 12 ++++++++++++
dlls/wined3d/wined3d_private.h | 2 ++
4 files changed, 20 insertions(+), 6 deletions(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index 8199afa..37abf19 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -3670,7 +3670,7 @@ static void context_update_stream_info(struct wined3d_context *context, const st
if (buffer->fence)
context->buffer_fences[context->buffer_fence_count++] = buffer->fence;
- TRACE("Load array %u {%#x:%p}.\n", i, element->data.buffer_object, element->data.addr);
+ TRACE("Load array %u %s.\n", i, debug_bo_address(&element->data));
}
if (prev_all_vbo != stream_info->all_vbo)
@@ -5068,8 +5068,8 @@ void context_load_tex_coords(const struct wined3d_context *context, const struct
{
const struct wined3d_stream_info_element *e = &si->elements[WINED3D_FFP_TEXCOORD0 + coord_idx];
- TRACE("Setting up texture %u, idx %d, coord_idx %u, data {%#x:%p}.\n",
- texture_idx, mapped_stage, coord_idx, e->data.buffer_object, e->data.addr);
+ TRACE("Setting up texture %u, idx %u, coord_idx %u, data %s.\n",
+ texture_idx, mapped_stage, coord_idx, debug_bo_address(&e->data));
if (*current_bo != e->data.buffer_object)
{
@@ -5386,7 +5386,7 @@ static void context_load_numbered_arrays(struct wined3d_context *context,
continue;
}
- TRACE("Loading array %u [VBO=%u].\n", i, element->data.buffer_object);
+ TRACE("Loading array %u %s.\n", i, debug_bo_address(&element->data));
if (element->stride)
{
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index ecbe94b..a3d834e 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -1927,10 +1927,10 @@ void wined3d_texture_upload_data(struct wined3d_texture *texture, unsigned int s
BOOL decompress;
GLenum target;
- TRACE("texture %p, sub_resource_idx %u, context %p, format %s, src_box %s, data {%#x:%p}, "
+ TRACE("texture %p, sub_resource_idx %u, context %p, format %s, src_box %s, data %s, "
"src_row_pitch %#x, src_slice_pitch %#x, dst_x %u, dst_y %u, dst_z %u, srgb %#x.\n",
texture, sub_resource_idx, context, debug_d3dformat(format->id), debug_box(src_box),
- data->buffer_object, data->addr, src_row_pitch, src_slice_pitch, dst_x, dst_y, dst_z, srgb);
+ debug_const_bo_address(data), src_row_pitch, src_slice_pitch, dst_x, dst_y, dst_z, srgb);
if (texture->sub_resources[sub_resource_idx].map_count)
{
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 9ddfd5c..127c7b3 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -4208,6 +4208,18 @@ const char *debug_vec4(const struct wined3d_vec4 *v)
v->x, v->y, v->z, v->w);
}
+const char *debug_const_bo_address(const struct wined3d_const_bo_address *address)
+{
+ if (!address)
+ return "(null)";
+ return wine_dbg_sprintf("{%#x:%p}", address->buffer_object, address->addr);
+}
+
+const char *debug_bo_address(const struct wined3d_bo_address *address)
+{
+ return debug_const_bo_address((const struct wined3d_const_bo_address *)address);
+}
+
const char *debug_d3dformat(enum wined3d_format_id format_id)
{
switch (format_id)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index d5bf612..8e31e41 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -3915,8 +3915,10 @@ void swapchain_set_max_frame_latency(struct wined3d_swapchain *swapchain,
*/
/* Trace routines */
+const char *debug_bo_address(const struct wined3d_bo_address *address) DECLSPEC_HIDDEN;
const char *debug_box(const struct wined3d_box *box) DECLSPEC_HIDDEN;
const char *debug_color(const struct wined3d_color *color) DECLSPEC_HIDDEN;
+const char *debug_const_bo_address(const struct wined3d_const_bo_address *address) DECLSPEC_HIDDEN;
const char *debug_d3dshaderinstructionhandler(enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx) DECLSPEC_HIDDEN;
const char *debug_d3dformat(enum wined3d_format_id format_id) DECLSPEC_HIDDEN;
const char *debug_d3ddevicetype(enum wined3d_device_type device_type) DECLSPEC_HIDDEN;
More information about the wine-cvs
mailing list