Matteo Bruni : wined3d: Invalidate shader resource bindings when blitting.

Alexandre Julliard julliard at winehq.org
Wed Oct 24 15:13:53 CDT 2018


Module: wine
Branch: master
Commit: a27dbb2d5c27e6d932fc4b0839d3adb1c9d74a13
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=a27dbb2d5c27e6d932fc4b0839d3adb1c9d74a13

Author: Matteo Bruni <mbruni at codeweavers.com>
Date:   Tue Oct 23 19:08:50 2018 +0200

wined3d: Invalidate shader resource bindings when blitting.

Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/context.c | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index 37abf19..bdd291b 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -2846,6 +2846,8 @@ void context_apply_blit_state(struct wined3d_context *context, const struct wine
         }
         context_invalidate_state(context, STATE_SAMPLER(sampler));
     }
+    context_invalidate_compute_state(context, STATE_COMPUTE_SHADER_RESOURCE_BINDING);
+    context_invalidate_state(context, STATE_GRAPHICS_SHADER_RESOURCE_BINDING);
 
     if (gl_info->supported[WINED3D_GL_LEGACY_CONTEXT])
     {




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