=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: vkd3d: Implement d3d12_command_list_ResolveSubresource().
Alexandre Julliard
julliard at winehq.org
Thu Oct 25 15:23:43 CDT 2018
Module: vkd3d
Branch: master
Commit: 6d4e661336bc475ea05c5b1e6237f64f30cab9f7
URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=6d4e661336bc475ea05c5b1e6237f64f30cab9f7
Author: Józef Kucia <jkucia at codeweavers.com>
Date: Thu Oct 25 11:24:01 2018 +0200
vkd3d: Implement d3d12_command_list_ResolveSubresource().
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
libs/vkd3d/command.c | 70 ++++++++++++++++++++++++++++++++++++++++++++++++----
1 file changed, 65 insertions(+), 5 deletions(-)
diff --git a/libs/vkd3d/command.c b/libs/vkd3d/command.c
index 542c484..5ccf492 100644
--- a/libs/vkd3d/command.c
+++ b/libs/vkd3d/command.c
@@ -1409,6 +1409,7 @@ static bool vk_barrier_parameters_from_d3d12_resource_state(unsigned int state,
break;
case D3D12_RESOURCE_STATE_COPY_SOURCE:
+ case D3D12_RESOURCE_STATE_RESOLVE_SOURCE:
*access_mask = 0;
*stage_flags = 0;
if (image_layout)
@@ -2463,6 +2464,8 @@ static HRESULT d3d12_command_list_allocate_transfer_buffer(struct d3d12_command_
/* In Vulkan, each depth/stencil format is only compatible with itself.
* This means that we are not allowed to copy texture regions directly between
* depth/stencil and color formats.
+ *
+ * FIXME: Implement color <-> depth/stencil blits in shaders.
*/
static void d3d12_command_list_copy_incompatible_texture_region(struct d3d12_command_list *list,
struct d3d12_resource *dst_resource, unsigned int dst_sub_resource_idx,
@@ -2736,12 +2739,69 @@ static void STDMETHODCALLTYPE d3d12_command_list_CopyTiles(ID3D12GraphicsCommand
}
static void STDMETHODCALLTYPE d3d12_command_list_ResolveSubresource(ID3D12GraphicsCommandList *iface,
- ID3D12Resource *dst_resource, UINT dst_sub_resource,
- ID3D12Resource *src_resource, UINT src_sub_resource, DXGI_FORMAT format)
+ ID3D12Resource *dst, UINT dst_sub_resource_idx,
+ ID3D12Resource *src, UINT src_sub_resource_idx, DXGI_FORMAT format)
{
- FIXME("iface %p, dst_resource %p, dst_sub_resource %u, src_resource %p, src_sub_resource %u, "
- "format %#x stub!\n",
- iface, dst_resource, dst_sub_resource, src_resource, src_sub_resource, format);
+ struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList(iface);
+ struct d3d12_resource *dst_resource, *src_resource;
+ const struct vkd3d_format *src_format, *dst_format;
+ const struct vkd3d_vk_device_procs *vk_procs;
+ VkImageResolve vk_image_resolve;
+
+ TRACE("iface %p, dst_resource %p, dst_sub_resource_idx %u, src_resource %p, src_sub_resource_idx %u, "
+ "format %#x.\n", iface, dst, dst_sub_resource_idx, src, src_sub_resource_idx, format);
+
+ vk_procs = &list->device->vk_procs;
+
+ dst_resource = unsafe_impl_from_ID3D12Resource(dst);
+ src_resource = unsafe_impl_from_ID3D12Resource(src);
+
+ assert(d3d12_resource_is_texture(dst_resource));
+ assert(d3d12_resource_is_texture(src_resource));
+
+ d3d12_command_list_track_resource_usage(list, dst_resource);
+ d3d12_command_list_track_resource_usage(list, src_resource);
+
+ d3d12_command_list_end_current_render_pass(list);
+
+ if (dxgi_format_is_typeless(dst_resource->desc.Format)
+ || dxgi_format_is_typeless(src_resource->desc.Format))
+ {
+ FIXME("Not implemented for typeless resources.\n");
+ return;
+ }
+
+ if (!(dst_format = vkd3d_format_from_d3d12_resource_desc(&dst_resource->desc, DXGI_FORMAT_UNKNOWN)))
+ {
+ WARN("Invalid format %#x.\n", dst_resource->desc.Format);
+ return;
+ }
+ if (!(src_format = vkd3d_format_from_d3d12_resource_desc(&src_resource->desc, DXGI_FORMAT_UNKNOWN)))
+ {
+ WARN("Invalid format %#x.\n", src_resource->desc.Format);
+ return;
+ }
+
+ /* Resolve of depth/stencil images is not supported in Vulkan. */
+ if ((dst_format->vk_aspect_mask & (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT))
+ || (src_format->vk_aspect_mask & (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)))
+ {
+ FIXME("Resolve of depth/stencil images is not implemented yet.\n");
+ return;
+ }
+
+ vk_image_subresource_layers_from_d3d12(&vk_image_resolve.srcSubresource,
+ src_format, src_sub_resource_idx, src_resource->desc.MipLevels);
+ memset(&vk_image_resolve.srcOffset, 0, sizeof(vk_image_resolve.srcOffset));
+ vk_image_subresource_layers_from_d3d12(&vk_image_resolve.dstSubresource,
+ dst_format, dst_sub_resource_idx, dst_resource->desc.MipLevels);
+ memset(&vk_image_resolve.dstOffset, 0, sizeof(vk_image_resolve.dstOffset));
+ vk_extent_3d_from_d3d12_miplevel(&vk_image_resolve.extent,
+ &dst_resource->desc, vk_image_resolve.dstSubresource.mipLevel);
+
+ VK_CALL(vkCmdResolveImage(list->vk_command_buffer, src_resource->u.vk_image,
+ VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, dst_resource->u.vk_image,
+ VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &vk_image_resolve));
}
static enum VkPrimitiveTopology vk_topology_from_d3d12_topology(D3D12_PRIMITIVE_TOPOLOGY topology)
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