Henri Verbeet : wined3d: Get rid of the "device" parameter to context_bind_dummy_textures().
Alexandre Julliard
julliard at winehq.org
Fri Oct 26 14:23:56 CDT 2018
Module: wine
Branch: master
Commit: 32e46a98054720e694f47d142db84cbe2f1a0460
URL: https://source.winehq.org/git/wine.git/?a=commit;h=32e46a98054720e694f47d142db84cbe2f1a0460
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Fri Oct 26 17:01:05 2018 +0330
wined3d: Get rid of the "device" parameter to context_bind_dummy_textures().
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/context.c | 4 ++--
dlls/wined3d/device.c | 2 +-
dlls/wined3d/wined3d_private.h | 3 +--
3 files changed, 4 insertions(+), 5 deletions(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index bdd291b..3d1a483 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -1743,7 +1743,7 @@ static int context_choose_pixel_format(const struct wined3d_device *device, HDC
}
/* Context activation is done by the caller. */
-void context_bind_dummy_textures(const struct wined3d_device *device, const struct wined3d_context *context)
+void context_bind_dummy_textures(const struct wined3d_context *context)
{
const struct wined3d_dummy_textures *textures = &context->device->dummy_textures;
const struct wined3d_gl_info *gl_info = context->gl_info;
@@ -2287,7 +2287,7 @@ BOOL wined3d_adapter_gl_create_context(struct wined3d_context *context,
* are not created yet. In that case, they will be created (and bound) by
* create_dummy_textures right after this context is initialized. */
if (device->dummy_textures.tex_2d)
- context_bind_dummy_textures(device, context);
+ context_bind_dummy_textures(context);
/* Initialise all rectangles to avoid resetting unused ones later. */
gl_info->gl_ops.gl.p_glScissor(0, 0, 0, 0);
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index b50d667..17ef5d9 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -738,7 +738,7 @@ static void create_dummy_textures(struct wined3d_device *device, struct wined3d_
checkGLcall("create dummy textures");
- context_bind_dummy_textures(device, context);
+ context_bind_dummy_textures(context);
}
/* Context activation is done by the caller. */
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 33d248f..88dce65 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2156,8 +2156,7 @@ void context_apply_ffp_blit_state(struct wined3d_context *context,
void context_active_texture(struct wined3d_context *context, const struct wined3d_gl_info *gl_info,
unsigned int unit) DECLSPEC_HIDDEN;
void context_bind_bo(struct wined3d_context *context, GLenum binding, GLuint name) DECLSPEC_HIDDEN;
-void context_bind_dummy_textures(const struct wined3d_device *device,
- const struct wined3d_context *context) DECLSPEC_HIDDEN;
+void context_bind_dummy_textures(const struct wined3d_context *context) DECLSPEC_HIDDEN;
void context_bind_texture(struct wined3d_context *context, GLenum target, GLuint name) DECLSPEC_HIDDEN;
void context_check_fbo_status(const struct wined3d_context *context, GLenum target) DECLSPEC_HIDDEN;
void context_copy_bo_address(struct wined3d_context *context,
More information about the wine-cvs
mailing list