Henri Verbeet : wined3d: Move the depth renderbuffers from struct wined3d_texture to struct wined3d_texture_gl.
Alexandre Julliard
julliard at winehq.org
Mon Oct 29 18:26:29 CDT 2018
Module: wine
Branch: master
Commit: 0649adc31f67318f833f3a8b866e3fd43055d7cd
URL: https://source.winehq.org/git/wine.git/?a=commit;h=0649adc31f67318f833f3a8b866e3fd43055d7cd
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Mon Oct 29 11:05:10 2018 +0330
wined3d: Move the depth renderbuffers from struct wined3d_texture to struct wined3d_texture_gl.
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/context.c | 25 +++----
dlls/wined3d/texture.c | 157 ++++++++++++++++++++++++-----------------
dlls/wined3d/wined3d_private.h | 12 ++--
3 files changed, 111 insertions(+), 83 deletions(-)
Diff: https://source.winehq.org/git/wine.git/?a=commitdiff;h=0649adc31f67318f833f3a8b866e3fd43055d7cd
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