=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Add support for 1D UAVs in shaders.

Alexandre Julliard julliard at winehq.org
Tue Sep 11 14:53:19 CDT 2018


Module: wine
Branch: master
Commit: 453e47d9100104f71cf685daf1382e8500331131
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=453e47d9100104f71cf685daf1382e8500331131

Author: Józef Kucia <jkucia at codeweavers.com>
Date:   Tue Sep 11 14:18:09 2018 +0200

wined3d: Add support for 1D UAVs in shaders.

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/glsl_shader.c | 8 ++++++++
 1 file changed, 8 insertions(+)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 1a1fe54..64c8b77 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -2679,6 +2679,10 @@ static void shader_generate_glsl_declarations(const struct wined3d_context *cont
                 image_type = "imageBuffer";
                 break;
 
+            case WINED3D_SHADER_RESOURCE_TEXTURE_1D:
+                image_type = "image1D";
+                break;
+
             case WINED3D_SHADER_RESOURCE_TEXTURE_2D:
                 image_type = "image2D";
                 break;
@@ -2687,6 +2691,10 @@ static void shader_generate_glsl_declarations(const struct wined3d_context *cont
                 image_type = "image3D";
                 break;
 
+            case WINED3D_SHADER_RESOURCE_TEXTURE_1DARRAY:
+                image_type = "image1DArray";
+                break;
+
             case WINED3D_SHADER_RESOURCE_TEXTURE_2DARRAY:
                 image_type = "image2DArray";
                 break;




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