=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Apply legacy format swizzles only when requested.
Alexandre Julliard
julliard at winehq.org
Tue Sep 18 15:14:31 CDT 2018
Module: wine
Branch: master
Commit: e1dc8a6d641f4aae7f6d2d4dd36ac6a94026b9d5
URL: https://source.winehq.org/git/wine.git/?a=commit;h=e1dc8a6d641f4aae7f6d2d4dd36ac6a94026b9d5
Author: Józef Kucia <jkucia at codeweavers.com>
Date: Tue Sep 18 16:05:58 2018 +0200
wined3d: Apply legacy format swizzles only when requested.
We do not want to apply legacy format swizzles for D3D10+.
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/utils.c | 77 ++++++++++++++++++++++++++++------------------------
1 file changed, 42 insertions(+), 35 deletions(-)
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 9d0a64b..d190c89 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -3443,69 +3443,76 @@ static struct color_fixup_desc create_color_fixup_desc_from_string(const char *s
static void apply_format_fixups(struct wined3d_adapter *adapter, struct wined3d_gl_info *gl_info)
{
+ const struct wined3d_d3d_info *d3d_info = &adapter->d3d_info;
struct wined3d_format *format;
+ BOOL use_legacy_fixups;
unsigned int i;
static const struct
{
enum wined3d_format_id id;
const char *fixup;
+ BOOL legacy;
enum wined3d_gl_extension extension;
}
fixups[] =
{
- {WINED3DFMT_R16_FLOAT, "X11W", WINED3D_GL_EXT_NONE},
- {WINED3DFMT_R32_FLOAT, "X11W", WINED3D_GL_EXT_NONE},
- {WINED3DFMT_R16G16_UNORM, "XY1W", WINED3D_GL_EXT_NONE},
- {WINED3DFMT_R16G16_FLOAT, "XY1W", WINED3D_GL_EXT_NONE},
- {WINED3DFMT_R32G32_FLOAT, "XY1W", WINED3D_GL_EXT_NONE},
+ {WINED3DFMT_R16_FLOAT, "X11W", TRUE, WINED3D_GL_EXT_NONE},
+ {WINED3DFMT_R32_FLOAT, "X11W", TRUE, WINED3D_GL_EXT_NONE},
+ {WINED3DFMT_R16G16_UNORM, "XY1W", TRUE, WINED3D_GL_EXT_NONE},
+ {WINED3DFMT_R16G16_FLOAT, "XY1W", TRUE, WINED3D_GL_EXT_NONE},
+ {WINED3DFMT_R32G32_FLOAT, "XY1W", TRUE, WINED3D_GL_EXT_NONE},
- {WINED3DFMT_R8G8_SNORM, "xy11", WINED3D_GL_EXT_NONE},
- {WINED3DFMT_R8G8_SNORM, "XY11", NV_TEXTURE_SHADER},
- {WINED3DFMT_R8G8_SNORM, "XY11", EXT_TEXTURE_SNORM},
+ {WINED3DFMT_R8G8_SNORM, "xy11", FALSE, WINED3D_GL_EXT_NONE},
+ {WINED3DFMT_R8G8_SNORM, "XY11", TRUE, NV_TEXTURE_SHADER},
+ {WINED3DFMT_R8G8_SNORM, "XY11", TRUE, EXT_TEXTURE_SNORM},
- {WINED3DFMT_R16G16_SNORM, "xy11", WINED3D_GL_EXT_NONE},
- {WINED3DFMT_R16G16_SNORM, "XY11", NV_TEXTURE_SHADER},
- {WINED3DFMT_R16G16_SNORM, "XY11", EXT_TEXTURE_SNORM},
+ {WINED3DFMT_R16G16_SNORM, "xy11", FALSE, WINED3D_GL_EXT_NONE},
+ {WINED3DFMT_R16G16_SNORM, "XY11", TRUE, NV_TEXTURE_SHADER},
+ {WINED3DFMT_R16G16_SNORM, "XY11", TRUE, EXT_TEXTURE_SNORM},
- {WINED3DFMT_R8G8B8A8_SNORM, "xyzw", WINED3D_GL_EXT_NONE},
- {WINED3DFMT_R8G8B8A8_SNORM, "XYZW", NV_TEXTURE_SHADER},
- {WINED3DFMT_R8G8B8A8_SNORM, "XYZW", EXT_TEXTURE_SNORM},
+ {WINED3DFMT_R8G8B8A8_SNORM, "xyzw", FALSE, WINED3D_GL_EXT_NONE},
+ {WINED3DFMT_R8G8B8A8_SNORM, "XYZW", FALSE, NV_TEXTURE_SHADER},
+ {WINED3DFMT_R8G8B8A8_SNORM, "XYZW", FALSE, EXT_TEXTURE_SNORM},
- {WINED3DFMT_R5G5_SNORM_L6_UNORM, "xzY1", WINED3D_GL_EXT_NONE},
- {WINED3DFMT_R5G5_SNORM_L6_UNORM, "XYZW", NV_TEXTURE_SHADER},
- {WINED3DFMT_R5G5_SNORM_L6_UNORM, "XYZW", EXT_TEXTURE_SNORM},
+ {WINED3DFMT_R5G5_SNORM_L6_UNORM, "xzY1", FALSE, WINED3D_GL_EXT_NONE},
+ {WINED3DFMT_R5G5_SNORM_L6_UNORM, "XYZW", FALSE, NV_TEXTURE_SHADER},
+ {WINED3DFMT_R5G5_SNORM_L6_UNORM, "XYZW", FALSE, EXT_TEXTURE_SNORM},
- {WINED3DFMT_R8G8_SNORM_L8X8_UNORM, "xyZW", WINED3D_GL_EXT_NONE},
- {WINED3DFMT_R8G8_SNORM_L8X8_UNORM, "XYZW", NV_TEXTURE_SHADER},
+ {WINED3DFMT_R8G8_SNORM_L8X8_UNORM, "xyZW", FALSE, WINED3D_GL_EXT_NONE},
+ {WINED3DFMT_R8G8_SNORM_L8X8_UNORM, "XYZW", FALSE, NV_TEXTURE_SHADER},
- {WINED3DFMT_ATI1N, "XXXX", EXT_TEXTURE_COMPRESSION_RGTC},
- {WINED3DFMT_ATI1N, "XXXX", ARB_TEXTURE_COMPRESSION_RGTC},
+ {WINED3DFMT_ATI1N, "XXXX", FALSE, EXT_TEXTURE_COMPRESSION_RGTC},
+ {WINED3DFMT_ATI1N, "XXXX", FALSE, ARB_TEXTURE_COMPRESSION_RGTC},
- {WINED3DFMT_ATI2N, "XW11", ATI_TEXTURE_COMPRESSION_3DC},
- {WINED3DFMT_ATI2N, "YX11", EXT_TEXTURE_COMPRESSION_RGTC},
- {WINED3DFMT_ATI2N, "YX11", ARB_TEXTURE_COMPRESSION_RGTC},
+ {WINED3DFMT_ATI2N, "XW11", FALSE, ATI_TEXTURE_COMPRESSION_3DC},
+ {WINED3DFMT_ATI2N, "YX11", FALSE, EXT_TEXTURE_COMPRESSION_RGTC},
+ {WINED3DFMT_ATI2N, "YX11", FALSE, ARB_TEXTURE_COMPRESSION_RGTC},
- {WINED3DFMT_A8_UNORM, "000X", WINED3D_GL_EXT_NONE},
- {WINED3DFMT_A8_UNORM, "XYZW", WINED3D_GL_LEGACY_CONTEXT},
+ {WINED3DFMT_A8_UNORM, "000X", FALSE, WINED3D_GL_EXT_NONE},
+ {WINED3DFMT_A8_UNORM, "XYZW", FALSE, WINED3D_GL_LEGACY_CONTEXT},
- {WINED3DFMT_L8A8_UNORM, "XXXY", WINED3D_GL_EXT_NONE},
- {WINED3DFMT_L8A8_UNORM, "XYZW", WINED3D_GL_LEGACY_CONTEXT},
+ {WINED3DFMT_L8A8_UNORM, "XXXY", FALSE, WINED3D_GL_EXT_NONE},
+ {WINED3DFMT_L8A8_UNORM, "XYZW", FALSE, WINED3D_GL_LEGACY_CONTEXT},
- {WINED3DFMT_L4A4_UNORM, "XXXY", WINED3D_GL_EXT_NONE},
- {WINED3DFMT_L4A4_UNORM, "XYZW", WINED3D_GL_LEGACY_CONTEXT},
+ {WINED3DFMT_L4A4_UNORM, "XXXY", FALSE, WINED3D_GL_EXT_NONE},
+ {WINED3DFMT_L4A4_UNORM, "XYZW", FALSE, WINED3D_GL_LEGACY_CONTEXT},
- {WINED3DFMT_L16_UNORM, "XXX1", WINED3D_GL_EXT_NONE},
- {WINED3DFMT_L16_UNORM, "XYZW", WINED3D_GL_LEGACY_CONTEXT},
+ {WINED3DFMT_L16_UNORM, "XXX1", FALSE, WINED3D_GL_EXT_NONE},
+ {WINED3DFMT_L16_UNORM, "XYZW", FALSE, WINED3D_GL_LEGACY_CONTEXT},
- {WINED3DFMT_INTZ, "XXXX", WINED3D_GL_EXT_NONE},
- {WINED3DFMT_INTZ, "XYZW", WINED3D_GL_LEGACY_CONTEXT},
+ {WINED3DFMT_INTZ, "XXXX", FALSE, WINED3D_GL_EXT_NONE},
+ {WINED3DFMT_INTZ, "XYZW", FALSE, WINED3D_GL_LEGACY_CONTEXT},
- {WINED3DFMT_L8_UNORM, "XXX1", ARB_TEXTURE_RG},
+ {WINED3DFMT_L8_UNORM, "XXX1", FALSE, ARB_TEXTURE_RG},
};
+ use_legacy_fixups = d3d_info->wined3d_creation_flags & WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR;
for (i = 0; i < ARRAY_SIZE(fixups); ++i)
{
+ if (fixups[i].legacy && !use_legacy_fixups)
+ continue;
+
if (!gl_info->supported[fixups[i].extension])
continue;
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