=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: tests: Add tests for continue shader instructions.

Alexandre Julliard julliard at winehq.org
Mon Sep 24 12:22:05 CDT 2018


Module: vkd3d
Branch: master
Commit: c54752102217b71cf06a10803999dc32a688b020
URL:    https://source.winehq.org/git/vkd3d.git/?a=commit;h=c54752102217b71cf06a10803999dc32a688b020

Author: Józef Kucia <jkucia at codeweavers.com>
Date:   Mon Sep 24 10:25:21 2018 +0200

tests: Add tests for continue shader instructions.

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 tests/d3d12.c | 88 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
 1 file changed, 88 insertions(+)

diff --git a/tests/d3d12.c b/tests/d3d12.c
index 9bb6861..49e3b23 100644
--- a/tests/d3d12.c
+++ b/tests/d3d12.c
@@ -5632,6 +5632,84 @@ static void test_shader_instructions(void)
         0x00004002, 0x3f800000, 0x00000000, 0x00000000, 0x3f800000, 0x0100003e, 0x01000015, 0x0100003e,
     };
     static const D3D12_SHADER_BYTECODE ps_breakc_z = {ps_breakc_z_code, sizeof(ps_breakc_z_code)};
+    static const DWORD ps_continue_code[] =
+    {
+#if 0
+        float4 main() : SV_TARGET
+        {
+            uint counter = 0;
+
+            for (uint i = 0; i < 255; ++i)
+            {
+                if (i == 10)
+                    continue;
+                ++counter;
+            }
+
+            return float4(counter, 0.0f, 0.0f, 0.0f);
+        }
+#endif
+        0x43425844, 0x8cab8e1f, 0x527560f9, 0x04eb888b, 0x20d89b05, 0x00000001, 0x000001c4, 0x00000003,
+        0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
+        0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
+        0x0000000f, 0x545f5653, 0x45475241, 0xabab0054, 0x58454853, 0x0000014c, 0x00000050, 0x00000053,
+        0x0100086a, 0x03000065, 0x001020f2, 0x00000000, 0x02000068, 0x00000002, 0x05000036, 0x00100022,
+        0x00000000, 0x00004001, 0x0000000b, 0x08000036, 0x001000c2, 0x00000000, 0x00004002, 0x00000000,
+        0x00000000, 0x00000000, 0x00000000, 0x01000030, 0x07000050, 0x00100012, 0x00000001, 0x0010002a,
+        0x00000000, 0x00004001, 0x000000ff, 0x03040003, 0x0010000a, 0x00000001, 0x07000020, 0x00100012,
+        0x00000001, 0x0010002a, 0x00000000, 0x00004001, 0x0000000a, 0x0304001f, 0x0010000a, 0x00000001,
+        0x05000036, 0x00100012, 0x00000000, 0x0010003a, 0x00000000, 0x05000036, 0x001000c2, 0x00000000,
+        0x00100156, 0x00000000, 0x01000007, 0x01000015, 0x0700001e, 0x00100082, 0x00000000, 0x0010003a,
+        0x00000000, 0x00004001, 0x00000001, 0x0700001e, 0x00100042, 0x00000000, 0x0010002a, 0x00000000,
+        0x00004001, 0x00000001, 0x01000016, 0x05000056, 0x00102012, 0x00000000, 0x0010003a, 0x00000000,
+        0x08000036, 0x001020e2, 0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
+        0x0100003e,
+    };
+    static const D3D12_SHADER_BYTECODE ps_continue = {ps_continue_code, sizeof(ps_continue_code)};
+    static const DWORD ps_continuec_nz_code[] =
+    {
+#if 0
+        float4 main() : SV_TARGET
+        {
+            uint counter = 0;
+
+            for (uint i = 0; i < 255; ++i)
+            {
+                ++counter;
+                if (i % 2 == 0)
+                    continue;
+                ++counter;
+                if (i != 0)
+                    continue;
+                ++counter;
+            }
+
+            return float4(counter, 0.0f, 0.0f, 0.0f);
+        }
+#endif
+        /* compiled with /Gfa */
+        0x43425844, 0xf35d8ce6, 0x54988f56, 0x5848863e, 0xa1618498, 0x00000001, 0x00000278, 0x00000003,
+        0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
+        0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
+        0x0000000f, 0x545f5653, 0x45475241, 0xabab0054, 0x58454853, 0x00000200, 0x00000050, 0x00000080,
+        0x0100086a, 0x03000065, 0x001020f2, 0x00000000, 0x02000068, 0x00000002, 0x08000036, 0x00100032,
+        0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x01000030, 0x07000050,
+        0x00100042, 0x00000000, 0x0010001a, 0x00000000, 0x00004001, 0x000000ff, 0x03040003, 0x0010002a,
+        0x00000000, 0x0700001e, 0x00100042, 0x00000000, 0x0010000a, 0x00000000, 0x00004001, 0x00000001,
+        0x07000001, 0x00100082, 0x00000000, 0x0010001a, 0x00000000, 0x00004001, 0x00000001, 0x0700001e,
+        0x00100012, 0x00000001, 0x0010001a, 0x00000000, 0x00004001, 0x00000001, 0x09000037, 0x00100022,
+        0x00000001, 0x0010003a, 0x00000000, 0x0010001a, 0x00000000, 0x0010000a, 0x00000001, 0x05000036,
+        0x00100012, 0x00000000, 0x0010002a, 0x00000000, 0x05000036, 0x00100022, 0x00000000, 0x0010001a,
+        0x00000001, 0x03000008, 0x0010003a, 0x00000000, 0x0700001e, 0x00100042, 0x00000000, 0x0010000a,
+        0x00000000, 0x00004001, 0x00000002, 0x07000027, 0x00100082, 0x00000000, 0x0010001a, 0x00000000,
+        0x00004001, 0x00000000, 0x09000037, 0x00100022, 0x00000000, 0x0010001a, 0x00000000, 0x0010000a,
+        0x00000001, 0x00004001, 0x00000000, 0x05000036, 0x00100032, 0x00000000, 0x00100a66, 0x00000000,
+        0x03040008, 0x0010003a, 0x00000000, 0x0700001e, 0x00100012, 0x00000000, 0x0010000a, 0x00000000,
+        0x00004001, 0x00000003, 0x05000036, 0x00100022, 0x00000000, 0x0010000a, 0x00000001, 0x01000016,
+        0x05000056, 0x00102012, 0x00000000, 0x0010000a, 0x00000000, 0x08000036, 0x001020e2, 0x00000000,
+        0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0100003e,
+    };
+    static const D3D12_SHADER_BYTECODE ps_continuec_nz = {ps_continuec_nz_code, sizeof(ps_continuec_nz_code)};
     static const DWORD ps_src_modifiers_code[] =
     {
 #if 0
@@ -6646,6 +6724,7 @@ static void test_shader_instructions(void)
             struct uvec4 u;
             struct ivec4 i;
         } output;
+        bool skip_on_warp;
     }
     tests[] =
     {
@@ -6733,6 +6812,9 @@ static void test_shader_instructions(void)
         {&ps_breakc_nz, {}, {{0.0f, 1.0f, 0.0f, 1.0f}}},
         {&ps_breakc_z,  {}, {{0.0f, 1.0f, 0.0f, 1.0f}}},
 
+        {&ps_continue,     {}, {{254.0f}}, TRUE},
+        {&ps_continuec_nz, {}, {{509.0f}}},
+
         {&ps_src_modifiers, {{ 1.0f,  1.0f,  1.0f,  2.0f}}, {{-1.0f, 1.0f, -1.0f, -2.0f}}},
         {&ps_src_modifiers, {{-1.0f, -1.0f, -1.0f, -2.0f}}, {{ 1.0f, 1.0f, -1.0f, -2.0f}}},
 
@@ -7384,6 +7466,12 @@ static void test_shader_instructions(void)
     current_ps = NULL;
     for (i = 0; i < ARRAY_SIZE(tests); ++i)
     {
+        if (tests[i].skip_on_warp && use_warp_device)
+        {
+            skip("Skipping shader test on WARP.\n");
+            continue;
+        }
+
         if (current_ps != tests[i].ps)
         {
             if (context.pipeline_state)




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