=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: vkd3d: Add support for fake placed resources.
Alexandre Julliard
julliard at winehq.org
Wed Sep 26 12:37:12 CDT 2018
Module: vkd3d
Branch: master
Commit: e93fed2c93980df0500885bc8b38c0135dfa3c78
URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=e93fed2c93980df0500885bc8b38c0135dfa3c78
Author: Józef Kucia <jkucia at codeweavers.com>
Date: Tue Sep 25 14:12:59 2018 +0200
vkd3d: Add support for fake placed resources.
Placed resources are not allocated from a given heap yet.
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
libs/vkd3d/device.c | 22 ++++++++++++++++------
libs/vkd3d/resource.c | 20 ++++++++++++++++++++
libs/vkd3d/vkd3d_private.h | 4 ++++
3 files changed, 40 insertions(+), 6 deletions(-)
diff --git a/libs/vkd3d/device.c b/libs/vkd3d/device.c
index b57e3ce..a3a00b9 100644
--- a/libs/vkd3d/device.c
+++ b/libs/vkd3d/device.c
@@ -2091,15 +2091,25 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CreateHeap(ID3D12Device *iface,
static HRESULT STDMETHODCALLTYPE d3d12_device_CreatePlacedResource(ID3D12Device *iface,
ID3D12Heap *heap, UINT64 heap_offset,
const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state,
- const D3D12_CLEAR_VALUE *optimized_clear_value,
- REFIID riid, void **resource)
+ const D3D12_CLEAR_VALUE *optimized_clear_value, REFIID iid, void **resource)
{
- FIXME("iface %p, heap %p, heap_offset %#"PRIx64", desc %p, initial_state %#x, "
- "optimized_clear_value %p, riid %s, resource %p stub!\n",
+ struct d3d12_device *device = impl_from_ID3D12Device(iface);
+ struct d3d12_heap *heap_object;
+ struct d3d12_resource *object;
+ HRESULT hr;
+
+ TRACE("iface %p, heap %p, heap_offset %#"PRIx64", desc %p, initial_state %#x, "
+ "optimized_clear_value %p, iid %s, resource %p.\n",
iface, heap, heap_offset, desc, initial_state,
- optimized_clear_value, debugstr_guid(riid), resource);
+ optimized_clear_value, debugstr_guid(iid), resource);
- return E_NOTIMPL;
+ heap_object = unsafe_impl_from_ID3D12Heap(heap);
+
+ if (FAILED(hr = d3d12_placed_resource_create(device, heap_object, heap_offset,
+ desc, initial_state, optimized_clear_value, &object)))
+ return hr;
+
+ return return_interface(&object->ID3D12Resource_iface, &IID_ID3D12Resource, iid, resource);
}
static HRESULT STDMETHODCALLTYPE d3d12_device_CreateReservedResource(ID3D12Device *iface,
diff --git a/libs/vkd3d/resource.c b/libs/vkd3d/resource.c
index 10f1d83..1580450 100644
--- a/libs/vkd3d/resource.c
+++ b/libs/vkd3d/resource.c
@@ -146,6 +146,14 @@ static const struct ID3D12HeapVtbl d3d12_heap_vtbl =
d3d12_heap_GetDesc,
};
+struct d3d12_heap *unsafe_impl_from_ID3D12Heap(ID3D12Heap *iface)
+{
+ if (!iface)
+ return NULL;
+ assert(iface->lpVtbl == &d3d12_heap_vtbl);
+ return impl_from_ID3D12Heap(iface);
+}
+
static HRESULT validate_heap_desc(const D3D12_HEAP_DESC *desc)
{
if (!desc->SizeInBytes)
@@ -1049,6 +1057,18 @@ HRESULT d3d12_committed_resource_create(struct d3d12_device *device,
return S_OK;
}
+HRESULT d3d12_placed_resource_create(struct d3d12_device *device, struct d3d12_heap *heap, UINT64 heap_offset,
+ const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state,
+ const D3D12_CLEAR_VALUE *optimized_clear_value, struct d3d12_resource **resource)
+{
+ const D3D12_HEAP_DESC *heap_desc = &heap->desc;
+
+ FIXME("Ignoring heap %p, offset %"PRIu64".\n", heap, heap_offset);
+
+ return d3d12_committed_resource_create(device, &heap_desc->Properties, heap_desc->Flags,
+ desc, initial_state, optimized_clear_value, resource);
+}
+
HRESULT vkd3d_create_image_resource(ID3D12Device *device,
const struct vkd3d_image_resource_create_info *create_info, ID3D12Resource **resource)
{
diff --git a/libs/vkd3d/vkd3d_private.h b/libs/vkd3d/vkd3d_private.h
index 5aaa565..c4d6dd5 100644
--- a/libs/vkd3d/vkd3d_private.h
+++ b/libs/vkd3d/vkd3d_private.h
@@ -195,6 +195,7 @@ struct d3d12_heap
HRESULT d3d12_heap_create(struct d3d12_device *device,
const D3D12_HEAP_DESC *desc, struct d3d12_heap **heap) DECLSPEC_HIDDEN;
+struct d3d12_heap *unsafe_impl_from_ID3D12Heap(ID3D12Heap *iface) DECLSPEC_HIDDEN;
#define VKD3D_RESOURCE_PUBLIC_FLAGS \
(VKD3D_RESOURCE_INITIAL_STATE_TRANSITION | VKD3D_RESOURCE_PRESENT_STATE_TRANSITION)
@@ -245,6 +246,9 @@ HRESULT d3d12_committed_resource_create(struct d3d12_device *device,
const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state,
const D3D12_CLEAR_VALUE *optimized_clear_value, struct d3d12_resource **resource) DECLSPEC_HIDDEN;
+HRESULT d3d12_placed_resource_create(struct d3d12_device *device, struct d3d12_heap *heap, UINT64 heap_offset,
+ const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state,
+ const D3D12_CLEAR_VALUE *optimized_clear_value, struct d3d12_resource **resource) DECLSPEC_HIDDEN;
struct d3d12_resource *unsafe_impl_from_ID3D12Resource(ID3D12Resource *iface) DECLSPEC_HIDDEN;
struct vkd3d_view
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