=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: vkd3d-shader: Use TRACE() for skipped DXBC chunks.

Alexandre Julliard julliard at winehq.org
Fri Sep 28 14:16:34 CDT 2018


Module: vkd3d
Branch: master
Commit: d11b9618e03df0c50f6b44af83ad214af9c4f795
URL:    https://source.winehq.org/git/vkd3d.git/?a=commit;h=d11b9618e03df0c50f6b44af83ad214af9c4f795

Author: Józef Kucia <jkucia at codeweavers.com>
Date:   Fri Sep 28 12:16:36 2018 +0200

vkd3d-shader: Use TRACE() for skipped DXBC chunks.

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 libs/vkd3d-shader/dxbc.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/libs/vkd3d-shader/dxbc.c b/libs/vkd3d-shader/dxbc.c
index 3be3ca9..5daf07a 100644
--- a/libs/vkd3d-shader/dxbc.c
+++ b/libs/vkd3d-shader/dxbc.c
@@ -2040,7 +2040,7 @@ static int shdr_handler(const char *data, DWORD data_size, DWORD tag, void *cont
             break;
 
         default:
-            FIXME("Unhandled chunk %#x.\n", tag);
+            TRACE("Skipping chunk %#x.\n", tag);
             break;
     }
 




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