Piotr Caban : d3dcompiler: Don't use strcasecmp.

Alexandre Julliard julliard at winehq.org
Tue Apr 9 16:31:04 CDT 2019


Module: wine
Branch: master
Commit: 1b56d13da3f180a2e383deb02e646cec88163ab2
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=1b56d13da3f180a2e383deb02e646cec88163ab2

Author: Piotr Caban <piotr at codeweavers.com>
Date:   Tue Apr  9 18:48:21 2019 +0200

d3dcompiler: Don't use strcasecmp.

Signed-off-by: Piotr Caban <piotr at codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/d3dcompiler_43/reflection.c | 13 +++++++++----
 1 file changed, 9 insertions(+), 4 deletions(-)

diff --git a/dlls/d3dcompiler_43/reflection.c b/dlls/d3dcompiler_43/reflection.c
index d10d0b1..24190f6 100644
--- a/dlls/d3dcompiler_43/reflection.c
+++ b/dlls/d3dcompiler_43/reflection.c
@@ -23,6 +23,7 @@
 
 #include "initguid.h"
 #include "d3dcompiler_private.h"
+#include "winternl.h"
 
 WINE_DEFAULT_DEBUG_CHANNEL(d3dcompiler);
 
@@ -1627,10 +1628,14 @@ static HRESULT d3dcompiler_parse_signature(struct d3dcompiler_shader_signature *
 
             if (d[i].Register == 0xffffffff)
             {
-                if (!strcasecmp(d[i].SemanticName, "sv_depth")) d[i].SystemValueType = D3D_NAME_DEPTH;
-                if (!strcasecmp(d[i].SemanticName, "sv_coverage")) d[i].SystemValueType = D3D_NAME_COVERAGE;
-                if (!strcasecmp(d[i].SemanticName, "sv_depthgreaterequal")) d[i].SystemValueType = D3D_NAME_DEPTH_GREATER_EQUAL;
-                if (!strcasecmp(d[i].SemanticName, "sv_depthlessequal")) d[i].SystemValueType = D3D_NAME_DEPTH_LESS_EQUAL;
+                if (!_strnicmp(d[i].SemanticName, "sv_depth", -1))
+                    d[i].SystemValueType = D3D_NAME_DEPTH;
+                else if (!_strnicmp(d[i].SemanticName, "sv_coverage", -1))
+                    d[i].SystemValueType = D3D_NAME_COVERAGE;
+                else if (!_strnicmp(d[i].SemanticName, "sv_depthgreaterequal", -1))
+                    d[i].SystemValueType = D3D_NAME_DEPTH_GREATER_EQUAL;
+                else if (!_strnicmp(d[i].SemanticName, "sv_depthlessequal", -1))
+                    d[i].SystemValueType = D3D_NAME_DEPTH_LESS_EQUAL;
             }
             else
             {




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