=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: vkd3d-shader: Fix write mask for shader inputs.
Alexandre Julliard
julliard at winehq.org
Fri Apr 26 14:47:54 CDT 2019
Module: vkd3d
Branch: master
Commit: 2bdc63d682320c492fc165dd25d462d2ef6466b2
URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=2bdc63d682320c492fc165dd25d462d2ef6466b2
Author: Józef Kucia <jkucia at codeweavers.com>
Date: Fri Apr 26 12:37:02 2019 +0200
vkd3d-shader: Fix write mask for shader inputs.
Shader inputs with non-contiguous write masks (e.g. xyw) were not
handled properly in rare cases.
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
libs/vkd3d-shader/spirv.c | 22 ++++++++++++++++------
1 file changed, 16 insertions(+), 6 deletions(-)
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c
index 8795020..738fcc9 100644
--- a/libs/vkd3d-shader/spirv.c
+++ b/libs/vkd3d-shader/spirv.c
@@ -2772,19 +2772,25 @@ static uint32_t vkd3d_dxbc_compiler_emit_load_scalar(struct vkd3d_dxbc_compiler
uint32_t type_id, ptr_type_id, indexes[1], reg_id, val_id;
unsigned int component_idx, reg_component_count;
enum vkd3d_component_type component_type;
+ unsigned int skipped_component_mask;
assert(reg->type != VKD3DSPR_IMMCONST);
assert(vkd3d_write_mask_component_count(write_mask) == 1);
component_idx = vkd3d_write_mask_get_component_idx(write_mask);
component_idx = vkd3d_swizzle_get_component(swizzle, component_idx);
+ skipped_component_mask = ~reg_info->write_mask & ((VKD3DSP_WRITEMASK_0 << component_idx) - 1);
+ if (skipped_component_mask)
+ component_idx -= vkd3d_write_mask_component_count(skipped_component_mask);
component_type = vkd3d_component_type_from_data_type(reg->data_type);
reg_component_count = vkd3d_write_mask_component_count(reg_info->write_mask);
- if (!(reg_info->write_mask & (VKD3DSP_WRITEMASK_0 << component_idx)))
- ERR("Invalid component_idx for register %#x, %u (write_mask %#x).\n",
- reg->type, reg->idx[0].offset, reg_info->write_mask);
+ if (component_idx >= vkd3d_write_mask_component_count(reg_info->write_mask))
+ {
+ ERR("Invalid component_idx %u for register %#x, %u (write_mask %#x).\n",
+ component_idx, reg->type, reg->idx[0].offset, reg_info->write_mask);
+ }
type_id = vkd3d_spirv_get_type_id(builder, reg_info->component_type, 1);
reg_id = reg_info->id;
@@ -3602,6 +3608,7 @@ static uint32_t vkd3d_dxbc_compiler_emit_input(struct vkd3d_dxbc_compiler *compi
SpvStorageClass storage_class;
struct rb_entry *entry = NULL;
bool use_private_var = false;
+ unsigned int write_mask;
unsigned int array_size;
unsigned int reg_idx;
uint32_t i, index;
@@ -3635,6 +3642,8 @@ static uint32_t vkd3d_dxbc_compiler_emit_input(struct vkd3d_dxbc_compiler *compi
builtin = get_spirv_builtin_for_sysval(compiler, sysval);
+ write_mask = signature_element->mask & 0xff;
+
component_idx = vkd3d_write_mask_get_component_idx(dst->write_mask);
component_count = vkd3d_write_mask_component_count(dst->write_mask);
if (builtin)
@@ -3650,12 +3659,14 @@ static uint32_t vkd3d_dxbc_compiler_emit_input(struct vkd3d_dxbc_compiler *compi
component_idx = vkd3d_write_mask_get_component_idx(signature_element->mask & 0xff);
}
- use_private_var = builtin && builtin->fixup_pfn;
+ if ((use_private_var = builtin && builtin->fixup_pfn))
+ write_mask = dst->write_mask;
if (input_component_count != VKD3D_VEC4_SIZE
&& vkd3d_count_signature_elements_for_reg(shader_signature, reg_idx) > 1)
{
use_private_var = true;
component_count = VKD3D_VEC4_SIZE;
+ write_mask = VKD3DSP_WRITEMASK_ALL;
}
storage_class = SpvStorageClassInput;
@@ -3692,8 +3703,7 @@ static uint32_t vkd3d_dxbc_compiler_emit_input(struct vkd3d_dxbc_compiler *compi
if (!entry)
{
vkd3d_symbol_set_register_info(®_symbol, var_id, storage_class,
- use_private_var ? VKD3D_TYPE_FLOAT : component_type,
- use_private_var ? vkd3d_write_mask_from_component_count(component_count) : signature_element->mask & 0xff);
+ use_private_var ? VKD3D_TYPE_FLOAT : component_type, write_mask);
vkd3d_dxbc_compiler_put_symbol(compiler, ®_symbol);
vkd3d_dxbc_compiler_emit_register_debug_name(builder, var_id, reg);
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